Blender 3.4 Auto Rig Pro v3.67.25 Crack 2023 Download
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!
For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).
Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.
Built for performances, allowing fast animation playback.
Character examples: Mike (free), Anna, Kevin, Nina and Alex
Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.Updates:
Make sure to uninstall the current addon before installing the new one and restart blender.
–[3.67.25]–
New/improved:
Rig: Multiple eyelids support, allowing to rig a wide range of eyelids design
Rig: New eyelid tweak controller, to adjust the upper/lower eyelids curvature
Rig: New “Add Blink Pose” to setup a pose with closed eyelids, adding constraints for the current pose. In-between poses can be added on the fly for half-closed eyelids
Rig: “Add Hand Fist” was redesigned, it’s no more necessary to create the action and set keyframes manually (same as “Add Blink Pose”). Just click the button with fingers in a fist or extended pose to setup the controller and constraints
Rig: Apply Pose as Rest Pose now support animation preservation, to ensure animations do not break when changing the rest pose. Can bake one keyframe per frame (best accuracy with interpolated motions) or only existing keyframes
Rig: The eye reference bone can now have a custom parent, in case c_eye_offset must not be parented to the head/skull bones by default
Rig: Limbs are now alphabetically sorted in the Add Limb list
Rig: Edit Shape: Auto switch to vertex select mode, and select all vertices
Rig: Edit Shape: Mirror shape scale as well
QuickRig: Preserved rigs can now be unlocked, may be useful for small tweaks but not always safe (use it at your own risks!)
Skin: Shortcut button to show the deforming bone layer, if enabling “Selected Bones Only” (Bind settings)
Skin: New preference setting to remove existing armature modifiers when binding (so far, they were automatically removed). This is useful in case additional existing armature modifiers must not be removed (to mix with/without preserve volume for example)
Skin: Improved “Refine Head Weights”, smoother deformations in the neck/jaw area
Smart: better handling of errors when markers are ouf ot mesh
Remap: New DeepMotion preset
Export: “Show Debug Tools” has been renamed > “Show Extras”. These extra features are still hidden by default for safety, because the break compatibility with other editing/exporting tools of ARP
Export: New Unset feature to revert the Set Humanoid Rig/Set Mped Rig features under Show Extras. Setting the exported armature allows to send to the UEbridge addon
Export: Sort alphabetically actions in the actions manager
Export: The frame range settings are now displayed for GLTF export as well
Fixed:
Rig: Removing custom limbs was not removing the correct entry
Rig: SplineIK limb with custom names were missing Rig Main Properties
Rig: SplineIK root parent was assigned the parent of the parent incorrectly
Rig: Incorrect default eyelids position
Rig: Remaining eyelids when disabling facial
Rig: Bendy-bones chains were not deforming by default
Skin: Rest Pose error with VHDS skinning
Skin: Error when binding with eyelids borders set
Skin: Bind functions accidentally left in debug mode
Smart: Make sure to enable selection filters, otherwise they interfere with the addon if disabled
Export: Error when applying modifiers over shape keys, while a modifier is enabled on render level but not viewport level
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