Blender 3.4 Pbr Bridge v2.1.6 Crack 2023 Download
NOTE: THIS IS A MODIFIED COPY OF PBR BRIDGE WHICH ALLOWS IT TO RUN ON BLENDER 3.4 AND ADOBE SUBSTANCE PAINTER 8.3 WHICH RELEASED RECENTLY.
Good news, everyone!!
Substance Painter workflow drastically improved!
Support for many Substance Painter versions: from 2019.3.3 to 8.2.0/2022 (Steam included)
Previously
Substance Painter support added
ArmorPaint support added
Added possibility to import SSS factor map
Added possibility to import SSS color map (you can blend with the auto-generated one)
Added possibility to import Emissive map
Create blank missing UDIM textures
Copy WR PBR Bridge export presets to UserDocument Substance folder
Copy WR PBR Bridge export presets to ArmorPaint folder
Compatibility
Tested with:
Quixel Mixer: 2021.1.2 BETA
Substance Painter (incl Steam Ed): 2017.x(not working), 2019.x(not working), 2019.3.3, 2020.2.0, 2020.2.2, 7.2.3, 7.3.0, 7.4.0/2022, 8.2.0/2022
ArmorPaint: v0.8 (2021-09-18) – be27753
⚠️Not fully automated on:
⚠️MacOS
⚠️Linux
⚠️ On these OS you will have to launch manually your painting app and create Substance projects manually.
What is it?
PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint.
It’s amazing the amount of time I was able to save from tedious manual tasks!
You can forget about model import / export, baking material IDs, joining meshes, creating shaders or applying modifiers and you can Just focus on your art ?
You can simply go back and forth between Blender and your texture software to retouch your modeling, UVs, UDIMs, etc.
So behold! This addon fully automates the whole process for you.
At the end of the day, it basically sums up to two operations:
“Edit with Mixer/Substance/ArmorPaint”
“Sync Maps & Create Shaders”
Why is PBR Bridge so useful?
Firstly, the addon auto generates color material ID and auto bakes Material IDs with UDIM support.
Also, you can keep a non destructive workflow, so no need to apply any modifier (or remove “final displacements”). Which is perfect for a Multires Sculpting workflow.
Additionally, you also can use separated meshes without the need for joining or selecting them.
Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.
And it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps.
No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.
Finally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map.
Downloads: show love to dev by purchasing if you can afford it
THIS DOESNT WORK – SO PLEASE USE THE BELOW GIVEN LINK WHICH IS FIX V2 – 1000% WORKS AND CONFIRMED ON PAINTER 8.3
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