Blender 3.3 Latest Auto Eye v0.3.4 Crack Download
What is it?
Auto Eye is a 100% procedural generated eye for Blender Cycles and Eevee, fully customizable and focused on make easy to create a wide variety of styles. From realistic to cartoon and even animal eyes.
Why you need Auto Eye?
The eyes are one of the first things you look at on a character. Nice looking eyes will make your character look alive and Auto Eye will help you in that.
Faster workflow
Easy customization
Unlimited resolution
Customer support
Customize your eyes the way you want!
Iris and Pupil Shape Keys
Collarette and Crypts Parameters
Fake Shadow and Cornea Mask Hardness
Node Parameters v03
Realistic to Cartoon
Unlimited resolution!
Since Auto Eye uses procedural textures, you don’t need to worry about resolution. Your eyes will hold well even for close up cameras.
Real time preview in Cycles
Animation friendly
For animation, you can turn off the visibility of the cornea in the viewport and see where your character are looking at in Solid mode. On the Cornea Mask modifier just turn off the Display for the Viewport.
Baking
With the Auto Eye it’s also possible to bake the Color, Specular, Roughness and Bump maps.
There are 3 tutorials covering this process to guide you.
Baking Maps
Setup Maps
Setup Materials
What you get
Customizable procedural eye
Material parameters setup
8 Shape keys for customization
Render in Cycles and Eevee
How to install
Go to Edit > Preferences > Add-ons and click install.
Search for the zip file on the folder you saved.
How to use it
The Auto Eye will be available on the Add menu, at the top of the viewport or using the Shift + A shortcut. You will see it at the bottom of the list, just click and it’ll be add to your scene.
***Requirements
If you are going to use the Auto Eye in Eevee make sure to have a dedicated graphics card. Since Eevee rely on the GPU power and the Auto Eye use quite a few nodes, on board graphics card may cause freeze or crash to Blender.
For more technical information check the Documentation or the FAQ.
Changelog
Version 0.3.2
New Emission Parameter on the Iris Material
Version 0.3.3
Adding a new Auto Eye now uses the 3D Cursor position ( Kudos to Fwiller )
Version 0.3.4
Fixing the align of vertices on the Iris mesh
Post Comment