Blender 3.2.1 QuickAssembly Crack 2022 Update Download
QuickAssembly 2022 for Blender 3.2.2
Object scatter scale fixed
QuickAssembly 2022 for Blender 3.2.1
Support for latest Blender 3.2.1 release
QuickAssembly 2022 for Blender 3.2
Support for latest Blender 3.2 release
QuickAssembly 2022 for Blender 3.1.2
Hey guysm Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool, you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene.
Array
Linear Array
– Simple Linear Array using instances for maximum efficiency
Radial Array
– Radial Array with a variety of settings using instances for maximum efficiency
Brick Array
– Linear Array with offset setting to create bricks/tiles
Curve Array
– Array objects onto a Curve
Curve Array Collection
– Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Scatter
Object Scatter
– Scatter selected objects onto the active object
Object Scatter Collection
– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Texture Scatter
– Scatter selected objects onto the active object based on a texture
Texture Scatter Collection
– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Volume Scatter
– Scatter selected objects inside the volume of the active object
Volume Scatter Collection
– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Effects
Shrinkwrap
– Shrinkwrap the selected mesh onto the active object
Cloner
– Duplicate the selected object as many times as you want and randomize all of the copies transformations
Randomizer
– Randomize the transformation of all your selected objects
Randomizer Collection
– Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Growth
– Grow Ivy or any selected geometry onto the active object
Growth Collection
– Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Snow
– Create Snow on top of your selected objects
Snow Collection
– Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Damage
– Add some damage to the selected objects
Exploder
– Explode your selected objects into voronoi chunks
Spikes
– Scatter Icycles or any type of spiky geometry onto your selected objects
Proxy
– Create an instanced proxy of your selected objects
Displace
Texture Displacement
– Displace your mesh with a triplanar texture
Noise Displacement
– Displace your mesh with a simple built in Noise texture
Apply Assembly
– Apply Assembly will finalize your assembly and turn it into real geometry
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