Blender 3.2 Material Library Materialiq 4.6.2 4K Crack 2022 Download

Materialiq is a collection of Materials for Blender 2.8+ that are designed from the ground up to take care of the time-consuming tasks usually involved with creating and changing materials, allowing you to focus on other important aspects in your scene other than materials.

materialiq 4.6 is here!
NEW RELEASE: 2021/12/24: materialiq 4.6.1 – Added official support for Blender 3.0, fixed an issue with the ‘move installation path’ feature, fixed other 4.6 bugs.

Material Mapping Can be Rotated Along Each Axis Individually

Material Mapping Scale Automatically Adjusts to Object Scale (Possible to Turn Off for each Material)

Resize Material Mapping Globally or Along Any Given Axis

In materialiq, 90% of the materials use the same Node Group, so you can make the usual changes in exactly the same way.

Change diffuse + roughness texture strength and normal map strength, colorize it, play around with the brightness/contrast and hue/saturation of the texture. Make the material’s surface rougher or more polished.

Change the Material’s Base Color to achieve different color variations

Adjust Diffuse & Roughness Texture Strength Controls, or change their Hue, Saturation, Brightness and Contrast

Adjust Normal Map Strength or Flip the Green Channel (Y axis)

The same actions produce the same results on each material, so customizing them and creating variations is fast and easy without needing to deep dive into understanding how it all connects together.

Features

Startup .blend file included with quality defaults for Architectural or Environment visualizations

Summon a Material to the Scene Without Duplicating Data-Blocks

Showcase .blend Included Containing 10 Varied Simple Scenes to Explore

Save Memory or Improve Performance by Lowering Texture Resolution

Replace a Material Globally or Only on Selected Objects

Animated Water Materials with Adjustable Node Group

Macro Tiling of Most Materials is Greatly Reduced

Each Material Is Categorized and the Online Overview Provides Fast Navigation

Material Colors are Consistent; Viewport Color = Node Group Color ≃ Rendered

Consistent Colors

The color of the material in the viewport and the Node Editor (Shader Editor) resembles its rendered appearance, for consistency and easier scene navigation.

Classification

Materials are sorted by numbers and letters, so each one has a unique ID. This makes it much easier to find them fast and create variations of the same material. For example, 2A is the first wooden material: 2A_Wood_Oak_mqm

mqm stands for materialiq material 

Downloads: show love to dev by purchasing if you can afford it

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Filename:materialiq_full-4.6.2 by vfxmed.com.zip

Official Discord : https://discord.gg/M2kqB4M9tG

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