Blender 3.1 True-Assets v2.0 2022 Full Version Crack Download

True-Assets v2.0
The “one-click asset library” tool
Do you have 100s of blend files, texture folders and HDRIs lying around?

If so, then this is the tool for you!
What is True-Assets?
True-Assets is the “one-click” Asset Browser blender should have been shipped with in the first place! True-Assets will automatically turn any blend file, any directory full of textures, and any directory full of HDRI images into marked assets stored for future use in all your projects.

Are you ready for your mind to be blown?

FEATURE TIME…
Something
Materials
True-Assets has multiple options for materials. It allows you to choose from 3 preset custom made material types: Uber, Plastic and Organic. Uber deals with everything else the other two don’t (Woods, Metals, Rocks etc).

All shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). All shader controls can be found in the material tab in Blender.

Worlds
Creating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you’re dropping into a scene.

World shaders also come with custom controls for things like; Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.

Catalogs
An asset manager wouldn’t be very good if you couldn’t Catalogue your assets! Well… We’re the good kind.

You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need.
GIF showing KitBash import functions

KitBash Support
You asked, we provided.

We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. True-Assets has a toggle on the import section to define if a blend file is a KitBash file or not, if so, we do all the hard-work identifying the collections in those files, joining all the meshes for their respective groups, setting the rotation and and dropping them into your library as a single mesh!
THE USER INTERFACE

Simple User Preferences
Really simple users preferences
Choose what keymap you want for the “Mark assets and quit” function, and what assets to mark.
Choose the location of your True-Asset libraries. That’s it!

Importing things
Importing your asset libraries is offensively easy!

We have a history of creating addons with tonnes of options with 100s of variables, and thousands of outcomes. This time around, we decided to make it super simple.

Importing from another .Blend

The obvious one!

Marking assets from another blend file without ever going into that blend file… Magic.
Just choose the asset types that you want to bring in; Meshes/Materials/Node Groups/Worlds/Blah Blah. Choose the icon type you want, then hit that blue button at the bottom! Boom, now you’ve got stuff from old files always available!!!

Turning HDRIs into Worlds?
The UI here is super simple too. Select your directory, choose the file-types you want to create worlds from, choose if they go into a catalogue on import, choose if we’re packing those images so you can have those files stored in the .blend we make, and finally choose if we’re snooping in sub-directories for other file types or not.

Get’cho texture library sorted
Again, super simple to import textures into True-Assets. Point it at a directory, choose your shader type and BLAMMO all your wonderful textures, paid, cc0 or *cough* unscrupulously acquired will just be brought in and made into shaders. PS. You can make them go into a catalogue from here too… Just trying to make your life easier.

Doing things in the Asset Browser
Once you imported yo’ stuff, this is where you’ll be spending most of your time.

We got options for re-rending your icons with different camera angles. Options for deleting stuff you don’t like. Options for making new catalogs, moving things to catalogs, and also jumping right into the source file and editing anything a little skew-iff.

Organising all the ‘things’
Select some things, click a button, categorise them. Simples.

Deleting some of the ‘things’
Don’t like something, select it OR them, click a button; Bye Byeeeeeee

Marking assets and walking away
Been working hard on a project? Got some Suzanne’s that you just spent too much time on? Don’t want to mark all the assets? CTRL+W to save, mark and close the project!

Recap Time
True-Assets is THE MOST comprehensive asset management tool on the market right now. It’s the bridge between what Blender asset browser offers, and what it should have been!

Turning texture libraries into easy access materials.

Turning HDRI libraries into user friendly worlds.

Taking your old Blends and bringing new life and easy access to them with a few clicks.

True-Assets is the only tool to offer all these functions in one package, and will continue to grow and become better as we get more feedback from our amazing community.

True-Assets will continue to grow based on user feedback, and will continue to become a better tool. As with all our products, you’re guaranteed top-tier support, and have the option to join our huge community, provide feedback, ideas and meet some amazing people.

Downloads: pls buy & support the dev!

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY!

Filename: True-Assets_v2.0.0 patch UNAR FIRST vfxmed.com.rar

Official Discord : https://discord.gg/M2kqB4M9tG

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