Blender 3 Auto Rig Pro 3.65.12 2022 Updated Download

What is Auto-Rig Pro?

Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!

Automatic bone placement solver based on mesh recognition for bipeds characters. Asymmetrical models supported.
Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
Modular: only rig what you need. Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones… Duplicate, remove limbs to rig creatures with multiple arms and legs.
Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
Easy controller shape edition
Bone picker: Can be turned on/off, import/export presets. Customizable.
Colors customization
Cartoon compliant: stretchy spine, legs, arms…
IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis
IK-FK controllers auto hide
Hybrid IK pole / IK arrow vector
2 or 3 bones IK chains for legs
Knees and elbows pinning
Head rotation locked or free
Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
IK/FK eyes
Auto-eyelid rotation
Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
Complete set of secondary controllers for fine pose sculpt
Advanced facial setup with automated placement
Improved skinning based on Blender’s heatmaps. Auto-splitting of multiple elements + voxelization. Compliant with the Voxel Heat Diffuse Skinning addon.
Shape keys drivers creation tool
Game engines support, FBX: Unity – Unreal Engine. Generic, Humanoid and Universal rig type
Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
Compliant with X-Muscle System for realistic muscles simulation
By buying this addon you support my work and the Blender foundation, its developers financially. A part of each sale is donated to them. It’s worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone! And obviously you ensure the funds for this addon next new features, bugfix. I’m making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.

Users Cases:
Auto-Rig Pro is actively used in the film and video-game industry, a few examples:

Usurpator: Video-game (Unreal Engine)

Trail of Nanook: Video-game (Unity)

Team Dronix: TV serie

Gus: TV serie

Julie Jamrock: TV serie (in progress)

Escape Legacy: Ancient Scrolls: Video-game

Mythfits: TV serie (trailer)

And many more!…

Updates:
Make sure to uninstall the current addon before installing the new one and restart blender.

–[3.65.12]–

New/improved:

Remap: Multiple animation retargetting
Remap: New “Fake User” setting to keep the remapped action even if not used. Always enabled when retargetting multiple animations
Remap: New modes for IK poles: “Absolute”, “Relative:Target”, “Relative:Chain”. So far it was always set to absolute, which means evaluating the true IK pole vector (which could lead to IK flipping in case of straight angles) unless “Auto-Pole” was checked, which is the equivalent of “Relative:Target”. The new “Relative:Chain” mode operates as if the IK pole is a child of the first bone in the IK chain, which can lead to better results.
Remap: Improved the IK pole position
Rig: New teeth and tongue settings for facial

Fixed:

Version: Fixed frame range values being float types in Blender 3.1 instead of integer, leading to an error
Rig: Duplicating facial bones was leading to incorrect bone names
Remap: Retargetting while it’s already bound was not working

Downloads: pls buy & support the dev!

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY!

Filename:auto_rig_pro_3.65.12 patch aeblender.com.zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

https://www.file-upload.com/143kvr678xla

MIRRORS:

for mega and g drive links – contact admin.

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