Blender 3 Random Flow 1.5.0 Crack 2022 Download
Random Flow is a random mesh generator designed for fast and easy hard surface prototyping and concept art. This a fast changing add-on with lots of new functionalities in the future.
Features:
Random Loop Extrude – generates random extrusions from loop objects to create interesting shapes and details.
Random Panels – creates paneling details or extrusions whose height can also be randomized.
Random Axis Extrude – generates random extrusions from faces in the XYZ directions respectively.
Random Scatter – randomly scatters objects or collection objects on surface points in the mesh.
Random Tubes – generates random tubes on selected faces of a mesh.
Random Cables – generates random catenary cables from selected faces.
Random Vertex Color – generates random vertex color which can be limited to objects, face islands and selections.
Flanges/Couplings – generates flanges or couplings on curve objects or on results of random tubes and random cables.
Panel Screws – generates screw design objects on selected faces.
Grid Project – projects grid based cuts on selected faces for even quad topology.
Quad Slice – makes quads out of ngons by cutting lines by their vertices.
Auto Mirror – a fast intuitive auto mirror function.
Merge Functions – merges objects via boolean or basic join.
Mesh Data Save Feature – saves mesh data for backup or reuse.
The results from these operators offers a far more convincing result than most greeble functions. You can have designs render ready in mere minutes instead of spending hours manually designing objects.
Building a detailed scene can stress out even the most disciplined artists. With Random Flow you can skip most of the modeling pipeline and just focus on the design and shape.
And the best part about this is the randomized meshes are separate objects so the whole process becomes non-destructive.
So relax and have fun making those cool renders while you charge your creative juices at the same time.
The Random Flow add-on also includes a quadify ngon, set origin for multiple selection and a clean up tool.
The default hotkey is Shift+Q in object or edit mode. Some functions will only appear in edit mode.
****CHANGELOG RANDOM FLOW 1.5.0 2022 FEB 27****
– Random Loop Extrude now has Subdivide Edges only as default solver.
– Added Individual Solver/Path toggle to Random Loop Extrude allowing for each loop object to have
their own unique solver and paths.
– Added Inner/Outer Materials toggle to Random Loop Extrude and Random Panels. This overrides the
default copy material behaviour and assigns two materials to the mesh for the inner and outer
inset faces.
– Random Scatter’s Margin property has been renamed to Cluster. Added a new Margin property which
indicates the margin from the boundary edges in the selection.
– Added Limit Body toggle to Random Tubes. This restricts the tubes from having their start and
end points originate from the caps and body points of other tubes. Turning this off will allow for
more tubes but will have you working more on the offset seed to avoid tubes overlapping.
– Added Random Cables operator. This is still in beta state. For now, the only effect is catenary
or slacking cables. You can use multiple objects selected for this operation and their face
selections will be used as origin points.
– Added Flanges/Couplings operator. This creates flanges or couplings on curve objects e.g. random
tubes and cables. The operator can use basic cylinders, custom objects or collections for the
flanges/couplings.
– Added Panel Screws operator. This creates screws based on the available boundary vertices in the
face selection. The screw generation can be limited by using an angle threshold – turning this off
will allow the use of subdivision to increase the number of verts per edge and therefore the
screws generated. The operator can use basic cylinders, custom objects or collections to generate
the screw objects.
– Added Mesh Data feature. This contains 3 operators: Save, Use and Clear. This will allow you to
save a copy of the mesh in Blender and let you play with the topology so you can create variations
in the randomized results. You can then use the Use operator to bring back the original topology
if you wish so. Using Clear will remove all the saved meshes in Blender. The saved meshes are kept
if you save the blender file.
– Added Copy Temp Mats in Settings. THis lets the random operators copy any of the Inner/Outer
Materials assigned in the mesh using the Material Index property.
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