Blender 3 Rapid Pbr Material Creator v4.0.1 Crack Download
Ultra Fast Material Creation Tool:
Never waste your time dragging multiple textures from the directories to Blender one by one again.
Forget about tweaking and joining tones of nodes to create one material.
Just choose a directory with textures you want to create a new material with or select them manually in popup browser window, set material’s name, click “Create Material” button and you are done.
Update Material Tool:
Did you edit textures externally in Photoshop for example?
Or baked new version of textures in Substance Painter or other software?
You can reload them all with just ONE click!
Without this addon, you need to reload each texture individually what is an absolutely frustrating and extremely time-consuming process.
How To Use It:
Choose a path to the directory from which the textures for the new material will be loaded. Alternatively, you can select textures using popup browser window.
Set a name for the new material
Choose between replacing selected materials or keeping them and adding the new one
Click “Create Material” button
Optional steps:
Change suffixes to your own
Choose normal map format
Setup transparency handling
Setup packed textures loading
Additionally, if your textures have been modified externally, click “Update Materials” button to update them in Blender
Changelog:
1.0.3 – Release version
1.1.0 – Added displacement textures support, Added better normal map inversion technique, Rebuilt node creating function
1.2.0 – Added Specular/Glossiness PBR workflow, Fixes for MacOS, Added texture coordinates node, Other small fixes
1.2.1 – Minor fixes, Debug info
1.2.2 – MacOS path fix
1.2.3 – Adapted to the new Blender API
2.0.0 – Packed textures and transparency support
2.0.1 – Grouped normal map inverter
2.0.2 – Minor fixes
2.1.0 – Changed displacement node name to bump and added true displacement texture support
2.1.1 – Adapted to the Blender 2.83 API
3.0.0 – Added two new ways of selecting textures and support for alpha masks
3.0.1 – Changed ambient occlusion map mixing method
4.0.0 – Added possibility to use multiple suffixes for one texture type, cleaned up material nodes creation
4.1.0 – Adapted to the Blender 3.0 API
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