Blender 3 Materialq 4.6.1 Pack Crack Download
Materialiq is a collection of Materials for Blender 2.8+ that are designed from the ground up to take care of the time-consuming tasks usually involved with creating and changing materials, allowing you to focus on other important aspects in your scene other than materials.
materialiq 4.6 is here!
NEW RELEASE: 2021/12/24: materialiq 4.6.1 – Added official support for Blender 3.0, fixed an issue with the ‘move installation path’ feature, fixed other 4.6 bugs.
Material Mapping Can be Rotated Along Each Axis Individually
Material Mapping Scale Automatically Adjusts to Object Scale (Possible to Turn Off for each Material)
Resize Material Mapping Globally or Along Any Given Axis
In materialiq, 90% of the materials use the same Node Group, so you can make the usual changes in exactly the same way.
Change diffuse + roughness texture strength and normal map strength, colorize it, play around with the brightness/contrast and hue/saturation of the texture. Make the material’s surface rougher or more polished.
Change the Material’s Base Color to achieve different color variations
Adjust Diffuse & Roughness Texture Strength Controls, or change their Hue, Saturation, Brightness and Contrast
Adjust Normal Map Strength or Flip the Green Channel (Y axis)
The same actions produce the same results on each material, so customizing them and creating variations is fast and easy without needing to deep dive into understanding how it all connects together.
Features
Startup .blend file included with quality defaults for Architectural or Environment visualizations
Summon a Material to the Scene Without Duplicating Data-Blocks
Showcase .blend Included Containing 10 Varied Simple Scenes to Explore
Save Memory or Improve Performance by Lowering Texture Resolution
Replace a Material Globally or Only on Selected Objects
Animated Water Materials with Adjustable Node Group
Macro Tiling of Most Materials is Greatly Reduced
Each Material Is Categorized and the Online Overview Provides Fast Navigation
Material Colors are Consistent; Viewport Color = Node Group Color ≃ Rendered
Consistent Colors
The color of the material in the viewport and the Node Editor (Shader Editor) resembles its rendered appearance, for consistency and easier scene navigation.
Filename:materialiq_full-4.6.2 by vfxmed.com.zip
Official Discord : https://discord.gg/M2kqB4M9tG
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