Blender V3 Baketool 2.50 Crack Download
BakeTool is the In-House solution developed by Cogumelo Softworks for Bake Rendering with Cycles and BI. For those that work with Interactive Ambient , Arch Viz, Games… and need a Blender Baking Solution for your Assets, Full scenes, High Poly to Low Poly Normal Maps and others, Bake Tool is just what you need.
What is the BakeTool?
BakeTool is an add-on for Blender 2.7x, 2.8x, 2.9x and Blender 3.0 (version 2.5x or above) that redesigns the way that Blender Bake works with a more coherent and easier workflow.
Do I Need It?
The way that Cycles and BI Bake workflow works today is too slow and complicated to handle large scenes and for daily usage. If you need to bake assets or scenes in a more easier, fast and safer way then BakeTool is just what you need.
What Features BakeTool Have?
BakeTool was designed for an In House solution, so it has everything that a studio needs to bake your scenes such as:
Multi Render: Baketool is the first multi render Bake solution for Blender. It support both Blender Internal Render (Blender 2.7x), Cycles (Blender 2.7x and Blender 2.8). CyclesX (Blender 3.0)
[NEW] Experimental CyclesX Denoise. Support in Combined Pass using the “Expert” mode.
[NEW] Non Blocking Viewport Report: See the progress in the viewport with our custom interactive report system while you keep using blender!
[NEW] PBR Bake! Bake standard PBR maps included channels not available in blender’s bake system such Metallic and ID Map.
[NEW] Anti Aliasing: Super Sampling Anti aliasing is now available for Bake!
Safe & Easy: BakeTool doesn’t mess up your materials, scene, or objects. Just configure it as if for a render and Bake!
Multi Job & Multi Pass: Configure many jobs and passes you want setting object, devices, sizes and samples and bake it all once!
Assets or Full Scenes: Just add the objects that you want to Bake to the List with the “Selected to List” button.
Individual or Atlas Mode: You can bake objects as Individual Textures per pass or Join everything in a single Atlas per pass.
Bake to Target: Do you want to Bake High to Low Poly models or just Bake to a single Object? Just use Bake to Target!
[NEW] Auto Save Externally and Load in your Scene: Don’t mess up your texture library, totally safe internal and external save.
Auto Config Image Format: Just select the format, we change all parameters for you to give you the best File Size/Quality.
[NEW] Per pass Color Space and Automatic Color Correction: PBR and Normal maps has specific requirements about color space per engine. Now you can setup those per texture!
Automatic UV Unwrap For Objects and Atlas: Automatically create and unwrap non overlapped uvs for your objects and for your atlas. Speed up your workflow a lot!
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