Unreal Engine 5.4 – LGUI 3.4.15 Plugin Crack 2024 Download
LGUI (Lex GUI) – Powerful 3D UI System, Nested Prefab Workflow, Tween Animation Library.
New features in LGUI 3.4.18:
Add new parameter *CanNavigateHere* for UISelectable, so we can skip it when use navigation input.
Add new parameter *Interactable* for UISelectable, so we can toggle it individually without UICanvasGroup.
LTween now can set TickGroup for every tweener.
New features in LGUI 3.4.15:
Add new layout components just like UMG’s layout, with name start of UIPanelLayout: UIPanelLayout_HorizontalBox, UIPanelLayout_VerticalBox, UIPanelLayout_UniformGrid, UIPanelLayout_FlexibleGrid, Bilibili Youtube
New features in LGUI 3.4.12:
Support Multisample Anti-Aliasing (MSAA) in LGUIRenderer (ScreenSpace, WorldSpaceLGUIRenderer, RenderTarget), just enable it in ProjectSettings->LGUI. Support on Windows(DX11 & DX12) and Android(Vulkan) and MacOS, IOS not tested.
Support Substrate material mode in UE5.3.
New features in LGUI 3.4.10:
UIRecyclableScrollView now support infinite loop, just check on InfiniteLoop.
New features in LGUI 3.4.4:
New UI element type UIWidget which can render UMG in LGUI! And UIWidgetInteraction component for interact with it!
New UI element type UIRenderTarget which can show LGUICanvas with RenderMode of RenderTarget! And support interact by LGUIRenderTargetInteraction component. We can use it like a *Retainer Box*.
New UI element type UIFrameCapture which can capture viewport as texture for further use.
3D Menu: Video
“The Division” like UI: Video
Tutorial Project
Sample Project
Here is a HTC Vive VR project: Video 1 Video 2
Another project: Video
All UI of these videos is made of LGUI, none UMG or Slate.
Niagara LGUI Renderer: github
Use TexturePacker with LGUI: github
Use BitmapFontGenerator with LGUI: github
Technical Details
Features:
Full source code
Create UI directly inside level editor
3D UI in world and screen space
Nested prefab for UI and other typeof actors
Dynamic font
Dynamic SDF font
Dynamic atlas packing
Full editor integration
Full Blueprint support
Horizontal/ Vertical/ Grid Layout control
Component based workflow
Flexible event system
Use prefab to store UI as asset, and restore it at runtime or editor
Tween animation system for UI and UE4’s build-in objects, and extensible for custom objects
Rich Text
UIEffect(Shadow, LongShadow, Outline, GradientColor)
Text Animation
SpecialEffects(BackgroundBlur, BackgroundPixelate)
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