Blender Addon Divine Cut v2.3 Full Update Crack Download
DivineCut v2.0 is Here! Check out the video below
If you bought v1 use the coupon code ‘divineupgrade’ at checkout to get v2. You do not have to re-buy v2
DivineCut™ is a Blender tool that helps you create clothes for your character(s) with a few simple clicks.
It comes with a simple cloth generation feature, along with a number of user-friendly yet powerful tools to quickly get you from a simple cloth to complex in minutes.
Divine Features
Cloth Generation
Use the DivineCircles to customise the shape of your cloth. Make each section as long or short as you want.
Divine Presets
Right after the cloth is Generated, you can select a preset and it will turn it into a finished cloth, ready for simulation. Current presets include a [Puffer Jacket, Varisty Jacket, and Shirt]
You have options to generate with collar, hoodie, materials, open/closed
Paint Controls
Painting tools let you shrinkwrap parts of the cloth onto your character. Smooth certain areas. Pin areas to your character. You can also paint which area’s you would like to add pressure, inflate, or deflate.
Divine Hoodies
DivineCut lets you add a hoodie onto your cloth with a single click
Divine Collars
Collars in Blender can be tricky due to their stiffness. With DivineCut you can now add a Collar onto your generated top with a single click
Features
1) Cloth Generation
Map the body parts of your character as shown in the video above. After which you can customise the style of the garment : the neck size, sleeve length, and drop length (from a crop-top, to a gown)
For Trousers, you can set the width of the thighs and the ankles.
2) Painting Features
DivineCut comes with painting tools which allow you style the shape and behaviour of the cloth.
a. Shrinkwrap : Paint which parts of the cloth should shrinkwrap onto your character
b. Pinning : Paint which parts should bind to your character. They will be pinned onto the character and will not be simulated. This is great for the cuffs of the sleeve, the waist, or any other part which you want pinned onto your character during simulation
c. Bloat : Paint which parts of the cloth you want to expand or shrink.
d. Smooth : After shrinkwrapping for instance, some parts of the mesh may not be so smooth (such as the collar and armpit region). Paint wherever you would like to smoothen.
e. Pressure : Paint pressure onto your cloth. Great for areas you will like to retain structure and not fall to gravity
etc
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