Blender Addon Curves to Mesh 2.8 Crack Clean Download
Curves to Mesh is an add-on for experienced 3D modellers who need to create mesh surfaces from bezier curves.
Features
Works on curves with multiple bezier points.
Arrange a network of curves as quad patches to create more complex objects.
Use as a complement to more traditional modelling techniques.
Works on a variety of bezier handle types (Vector, Aligned, Free).
Compatible with my other add-ons such as the Plating Generator, Bevelled Extrude and Window Generator.
Note!
This add-on assumes understanding of using bezier curves, subdivision surface modelling and a working knowledge of Blender.
How are the meshes created?
Meshes can be created from:
Single Curves:
An edge-loop mesh can be created from a singular curve. Curves can be cyclic (joined up in a loop) or non-cyclic.
Cross Sections:
A mesh surface can be created by joining curves together. Curves can be cyclic (joined up in a loop) or non-cyclic:
“Profiles to Mesh” mode:
“Sweep to Mesh” Mode:
Patches:
A surface can be created by making a set of 4 curves that have their end points snapped to one another:
Example Files
Example files include:
Version 2.5.x: Curve ordering in Profiles to Mesh
By default, when in Profiles to Mesh mode, the order in which the curves are joined together is determined by how close they are to one another. There is a new option where you can instead order the curves by Curve Name, which gives you finer control over the order in which the curves are joined.
The new option, called Bridge Ordering, is described in the documentation:
Ordering by Position (the default):
Ordering by Curve Name:
Reversed: When ordering by Curve Name, this reverses the order of the curves, in case the results appear incorrect (a minor Blender bug)
Version 2.5.x: Curve ordering in Profiles to Mesh
By default, when in Profiles to Mesh mode, the order in which the curves are joined together is determined by how close they are to one another. There is a new option where you can instead order the curves by Curve Name, which gives you finer control over the order in which the curves are joined.
The new option, called Bridge Ordering, is described in the documentation:
Ordering by Position (the default):
Ordering by Curve Name:
Reversed: When ordering by Curve Name, this reverses the order of the curves, in case the results appear incorrect (a minor Blender bug)
Version 2.5: Sweep Mode
The new “Sweep to Mesh” mode allows you to set up multiple curve cross sections and then extrude them along a guiding curve:
You can then create more sophisticated objects like rings and pipes
Post Comment