Vfx Grace Creature Effects Complete WorkFlow Modeling Free Download

VFX Grace - Blender Creature Effects The Complete WorkFlow Modeling Complete Course Free 2024 Download

VFX Grace – Blender Creature Effects The Complete WorkFlow Modeling Complete Course Free 2024 Download

Let’s embark on a journey into the creature world of Blender together!
Have you ever dreamed of creating lifelike creature characters in Blender? This course uses a Eurasian wolf as a case study and will guide you step-by-step to complete a cinematic and realistic Eurasian wolf model.

Why our course?
Comprehensive Coverage: From modeling to texturing, fur, rigging, and animations, we provide a one-stop solution to all your animal character creation needs.

Wide Audience: Tailored for both Blender beginners and intermediate to advanced artists, this course offers a complete experience in creature effects. Whether you’re a modeler, texture artist, grooming artist, rigger, or animator, you’ll gain comprehensive experience in character creation.

In-depth Case Study: Using a wolf as a case study, with 150+ episodes and 90+ hours of content, we thoroughly explain the creation process.

MODELING
In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.

TEXTURING
In the texturing section, we will use Blender and Krita together to create textures for the wolf model. Starting with the basics of UV knowledge, we will master the principles of UV unwrapping. In the texturing phase, we will learn to analyze the texture and characteristic temperament of the wolf. With hand-drawn textures, projected images, and program generated textures, we will create realistic fur textures and skin textures for the wolf. Finally, we will apply textures and materials to make the wolf look vivid and realistic.

GROOMING
In the hair section, we will use Blender to create realistic wolf fur, from early reference analysis to final material adjustment. During the creation process, we will learn how to achieve complex hair effects through the combination of hair flow and parameters, how to enrich the hair effects using weights and textures, how to layer hair, and how to use Blender’s built-in textures to achieve rich and varied materials, ultimately creating a lifelike wolf fur effect.

RIGGING
In this section, we will guide you through the basics of Blender’s rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We’ll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.  

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2 comments

comments user
k k

i have watched modelling part.
when will you bring texturing, and grooming parts?

    comments user
    Sensei

    i dont have them

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