Corona Renderer 12 For Cinema 4D R17-2024 Mirror Crack Download
Corona 12 is out now, with a focus on streamlining your workflow and helping you be driven by your creativity!
The new Academy will be available to everyone with an active Corona license (so no extra charge, unlike past versions) and will go from start to finish in creating multiple scenes. Over the course of the Academy you will be introduced to every Corona feature, in the context of actual workflows.
It will launch with only the first half of Chapter 1 and will continue to grow over time until it is complete with around 5 or 6 chapters. We didn’t want to leave you waiting until all content is created though (as this may take another 9 months or so), so this is the approach we have decided to take. More information to follow soon, when it goes live!
MAJOR FEATURES
All these features apply to Corona for 3ds Max and Cinema 4D, so we’ll only talk about them once, and demo images may be from either host software. In case you are not familiar with both 3ds Max and Cinema 4D, be aware that what 3ds Max calls “Maps”, Cinema 4D calls “Shaders”
Corona Decal “by channel”
Corona 10 decals can now affect different channels of the base material.
The Corona Decal takes on a whole new life in your scenes, with the ability to have a Decal affect only particular channels in the material.
For example, you can now add a crack onto a brick wall, which you can easily move around and position, without disrupting the color and other parameters of the bricks and mortar. Or, as in the example below, add footprints using displacement that maintain the original texture for the ground.
Corona 10 Decals, displacement affects base material (not replaces)
Additionally, you can choose whether the Bump and Displacement channels in a Decal material either overwrite or combine with those channels in the base material.
Note that both the Decal and the base object must be using a Corona Physical Material for all these options to be available. Displacement, bump, opacity, and emission should work with any material, however.
What’s new in Corona 12?
Corona to Vantage scene export. Import your Corona scenes into Chaos Vantage to render test images in seconds. Create animations in Vantage and enjoy the lightning-fast speed of GPU real-time rendering.
Curved Decals. Easily bend labels around curved objects like bottles and spherical items without distortions.
New Virtual Frame Buffer (VFB 2). Use the new VFB features like improved A/B image comparison, multiple LightMix setups within one render, and deferred bloom and glare calculations.
Corona Pattern improvements. Create new and incredibly realistic materials with the help of Corona Pattern. Geometric objects can now be used to define the shape of the crop box, allowing designers to employ snapping tools and more to get the perfect pattern.
Scatter Instance Brush (Corona for 3ds Max). Enjoy full creative control over the scattering process with a brush tool to refine procedural instances.
Corona Sky improvements. Enhance day-to-night transitions with even lower sun angles adding an extra layer of realism.
New Density parameter in Corona Sky. Customize your cloud density in one click.
Corona Material Library is now available on Chaos Cosmos, which will save you time when switching between asset libraries.
Enjoy a more streamlined workflow with the new Cryptomatte by material.
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