Blender 4 Auto-Rig Pro 3.71.16 Crack July Update Download
What is Auto-Rig Pro?
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).
Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.
Built for performances, allowing fast animation playback.
Character examples: Mike (free), Anna, Kevin, Nina and Alex
Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.
Updates: CHANGELOG FOR 3.71.12 COULD NOT BE FOUND.
–[3.71.16]–
New/improved:
Rig: New 3 Bones Leg Type 2 setting (old default one is Type 1). This is a complete revised version of the 3 bones leg, with an IK rotation controller at the calf joint, and extra stretch controller for the upper thigh.
Rig: “_bend” secondary controllers are now white color by default
Rig: “Set Character Name” now also renames the cs_grp empty object
Rig: Edit Ref Bones/Match to Rig now preserve the visibility of user-added collections
Rig: Multiple Spine limbs are now supported
Rig: Kilt limbs support in “Apply Pose as Rest Pose”
Rig: Facial: New “Linear Y” and “Linear Z” settings in Limb Options, to better define for each axis the shape of the lips when moving the corner controller (was a single value driving all axes before). Plus, to fine-tweak the result, individual custom properties located on the lips reference bones can be adjusted: “linear_Y” and “linear_Z”.
Rig: Facial: The “Linear (Corners)” and “Linear (Jaw)” parameters in Limb Options now support negative values, allowing even more curved interpolation
Rig: Facial: New “Soft” setting for eyebrows. This allows to deform smoothly the eybrows when moving the c_eyebrow_full “controller”.
Rig: Facial: New “Masters” setting for eyebrows. This adds 2 master controllers at the root and tip of the eyebrow, to adjust the global shape of the eyebrow quickly
Rig: UI: Since the facial Limb Options panel was getting over-populated, it has been redesigned with tabs to display Eyes, Mouth, and Others settings only.
Rig: New “IK Pole Height” setting for 3 Bones Legs. Setting it to 0.0 allows backward-compat. with older versions
Skin: Shape Keys can now be evaluated in their current state when binding
Remap: New Heat preset
Export: New actions are now exportable by default
Export: “Custom Export Scripts” can now be embedded in the Blender file (text editor)
Preferences: The default paths of custom Armatures, Limbs, Rig Layers… are now set to User/Documents/AutoRigPro
Picker: Major speed improvement when selecting a picker bone. There was overhead in the bone selection/ armature collection management, it has been refactored. Selecting a bone from the picker is now almost instant, while it could take up to one second before.
Fixed:
Rig: “Apply Pose as Rest Pose” was missing support for Bendy-Bones limbs
Rig: Missing toes activation in Limb Options when adding a leg limb
Rig: Missing constraints removal when unsetting “Spine Master Controller”
Rig: Error when disabling eyebrows
Smart: Error when a 2-spine bones armature was already existing in the scene
Export: The spine bones amount was not evaluated properly when exporting as a humanoid, since the spine limb is now a duplicable limb
Export: UE: The “joints fans” were preventing to export a valid hierarchy when enabling Mannequin Axes
Export: Error when exporting spine limbs in Universal mode
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