Blender 3.6+ Free Addon geoNodesAO Download
Ray-traced Ambient Occlusion Directly on Geometry
Fully procedural, no need to bake textures
Creates an attribute you can use in shaders or geometry nodes e.g. scatter on occluded areas
Specify another object and/or collection to contribute to occlusion calculation
Requires Blender 4.0+
What’s Included?
One .blend file contains:
Ambient Occlusion node asset – simply include blender file in your asset library to use anywhere
AO examples. A couple of meshes with the most basic shader set up to preview AO result
Fibonacci sphere & hemisphere distribution node groups. Used for ray distribution in the Ambient Occlusion node
Fibonacci distribution examples. Examples of distributing points using the Fibonacci distribution nodes
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