Blender Free Material Combiner Addon 2024 Download
An addon for Blender that allows to get lower draw calls in game engines by combining textures without quality loss and avoiding the problem of uv larger 0-1 bounds.
FEATURES
Combining multiple materials. (allow applying diffuse colors and choosing each image and atlas sizes)
Multicombining. (add layers for each image that are combined into different atlases, allow generating a Normal map, Specular map, etc atlases) (Currently Disabled | Supported in version 2.0.3.3)
Packing UV into the selected scale bounds by splitting mesh faces, compatible with rigged models. (Currently Disabled | Supported in version 1.1.6.3)
INSTALLATION
Download an addon: Material-combiner
Go to File > User Preferences > Addons
Click on Install Add-on from File
Choose material-combiner-addon-master.zip archive
Activate Material Combiner
KNOWN ISSUES
After clicking “Save atlas to..” the materials are simply merged or the atlas image does not have all the textures
Textures are packaged in a .blend file. You need to save the .blend somewhere and click File > External data > Unpack All Into Files (to any directory of your choice).
Your version of Blender is not in English, in this case the nodes will be named differently, their names are strictly written in the script. You need to manually rename the nodes to their own names, or switch the blender version to English and regenerate the nodes by re-importing the model.
You are using an unsupported shader (Surface property of material). You can view the file utils/materials.py to see what shaders are supported or what node names should be.
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