Voxyde – Ash Disintegration Complete Course 2024 Download
Ash Disintegration
Houdini
Downloads
Demo
Fracture
Attribute Propagation
Smoke Sim
First Sim
Second Sim
Render Attributes
Render – Redshift
Materials & Lights
Rose Render
Emission & GI
Compositing – Nuke
Base Geometry Setup
Emission & GI
About the course
Fracturing
We will start by fracturing the rose geometry, using a custom fracture method, which combines the common voronoi workflow with the boolean fracturing method.
Custom Solver
After we fracture the geometry, we are going to run the first simulation which will operate on our fractured pieces, and we are going to create acustom solver that drives this simulation.
First Simulation
And then on top of this simulation we will run a second simulation that will make each individual fractured piece turn into even smaller pieces that disappear entirely over time.
So essentially, the geoemtry will first disintegrate into big pieces, and then these pieces will disintegrate into even smaller pieces, and we will be able to control this transition between simulations seamlessly.
Rendering
After we set up all of the geometry and effects, we will render a few passes using Redshift. In this section I also go over how to export custom AOVs such as custom textures and houdini point attributes.
Nuke Compositing
Then we will bring everything inside of Nuke to create the final result.
Here I go over how to leverage the AOVs that we generated to have complete control over all aspects of the final look.
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