Chaos Corona 10 For 3ds Max 2016-2024 CR48 Crack Download

King's Chaos Corona 10 For 3ds Max 2016-2024 Crack Download

Chaos Czech has released Corona 10, the latest version of its renderer for 3ds Max and Cinema 4D, extending Corona Decal and support for volumes in the Corona Camera, and improving highlight blurring.

Corona Decal now works per-channel for displacement effects
Corona 10 features updates to several of the software’s existing features, including decals, volume rendering, depth of field and procedural clouds.

Texture projection system Corona Decal can now be used to control individual material channels, making it possible to use it to control displacement-based effects like cracks, or footprints in sand.

Full support for volumes in the Corona Camera
The Corona Camera now properly supports volumes, including the Volume material, simulations created in Chaos’s Phoenix software, and VolumeGrids for OpenVDB objects.

The change makes it possible to position the render camera half inside a volume – for example, at water level in a swimming pool – without having to position a Slicer around the camera to cut a hole in the volume.

Corona 10 provides more control over the form of highlights in when rendering with depth of field.

Improvements to depth of field, procedural clouds and caustics
Other rendering improvements include a new DOF Highlight Solver, intended to generate better-defined highlights in parts of an image blurred by depth of field. It supports custom aperture shapes.

The new procedural clouds system added in Corona 9 is now affected by the Direct Color property of the Corona Sun, making it easier to create time-of-day effects.

In addition, caustics are now brighter and more detailed when rendering at 4K resolution and above.

Listers reworked to make it easier to navigate complex scenes
Workflow improvements include updates to the software’s listers for viewing and editing scene objects, with the unified Corona Lister now listing all of the lights, proxies, displacement materials and cameras in a scene.

In the Cinema 4D edition, the Scatter Lister has been added to the main lister; in 3ds Max, it remains a separate interface elements, but has been “totally reworked”. 

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