Blender keKit v3.45 Pro – Best General Tool Kit Crack Download
keKit is a General Tool-Kit Add-On for Blender
- Extensive options for customizing & optimizing workflows.
- An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc.
- Modular – The kit is composed of separate modules that can be enabled or disabled.
- At your discretion – No preset shortcuts.
[Render] Unwrap Macro (NEW)
A (relatively) simple macro script to do common (for me) UV-unwrapping tasks – in one click.
Requirements:
TexTools add-on (& ideally some experience using it)
Viewport Context: UV-editor AND 3D View (like the ‘UV Editing’ layout) – run in the 3D View.
Material with a texture. (Set desired texel density in textools!)
Can serve two different goals:
A. Unwrap for reference texture mapping (for block-out models – not for baking)
B. Quick & dirty packing (for baking). Note: If you want 100% optimal UV’s, this may just be ‘a starting point’
Redo Panel options to accomodate these methods/goals:
Auto-Seam: (via Select Sharp Angles). If not, user-assigned seams may be needed
Auto-Pack: Regular UV Pack with margin tweak only. Note: Texel density will be ignored
Canvas Align (Stack): Place each UV island on specified canvas location. Default is 0,0 (bottom left)
v3.45
[Select] Align Object(s) to Active (Upd/Fix)
Fixed: All modes now actually work (Operator rewrite)
The default operation is now ‘Rotation’ as this is the most common use-case
‘Scale’ copy is now also included
Operator change: Assigned shortcuts may need to be updated
v3.44
[TT] Reverse Cycle Mode (New)
Added a button that reverse-cycles the TT-modes (Default, MouseAxis or ViewPlane) in the TT panel – so you can assign to 2 shortcuts for going back and forth, if you want. Or just the other way.
[TT] MouseAxis/ViewPlane (Upd/Fix)
Fixed: bug that used Proportional Editing in Object Mode if on in Edit Mode.
Added proper support for Object Mode Proportional Editing.
[Render] ID-Materials (Fix)
Fixed: “Apply” Error (bug) in 4.2LTS (Did not affect latest (4.4) – Unknown if other blender versions were having issues but they should also work now)
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