Blender 3.6 & 4.2 | Omnistep v1.1.0 Crack Free Download
Introduction
OmniStep is a Blender add-on that provides a scriptable first-person controller. It is an interactive animation and prototyping tool with optional scripting and a built-in game loop for complex interactions.
Ease of Use
It works out of the box without requiring complex setups for collision geometry. Just set your view and press ‘Start OmniStep’ to be dropped directly into your scene, ready to explore. Enter a camera view, enable animation recording, and you’re all set to film your first walkthrough!
No scripting knowledge is necessary – OmniStep works as is, though scripting is a powerful option for those looking to extend its capabilities.
Fluid physics-based movement and capsule-based collision detection
Interact with Blender physics
Add new functionality through user-written scripts.
A Minecraft clone in 100 lines of code — directly written into the Blender scene.
What It Can Do
OmniStep is a highly customizable, scriptable first-person controller with movement mechanics, collision response, and input handling on par with AAA games. It allows you to record movements and actions, creating walkthroughs and fly-throughs that would otherwise require a lot of manual animation work.
With walk and fly modes, a smart collision system, spawn points, and scripting support, OmniStep streamlines scene exploration, animation prototyping, and level design. It expands Blender’s versatility for both game development and animation, offering artists a new way to experience and interact with their creations.
Features
First-Person Movement
Full control over player parameters
Settings for gravity, speed, acceleration, friction, air-control, and more
Motion damping for stairs and uneven terrain
Fly Mode
Fully physics-based movement
Settings for acceleration, friction, etc.
Mouselook and radial control functionality
Optional collisions
Camera Functionality
Support for camera rigs with physics, constraints, etc.
Customizable banking and motion damping
Customizable focal length
Collision System
Capsule-based collision detection
Utilizes a BVH-tree, capable of handling millions of triangles
Supports instanced collection and linked library collision
Selective inclusion or exclusion of collections
Partial dynamic collisions using the scripting module
Prevents endless falling by reusing last ground contact
Recording
Camera motion recording
Loop recording
Buffered recording (recording without timeline playback)
Scripting
Add new functionality through user-written scripts
Exposed game loop method
Automatically expose parameters in UI panels
Access to player parameters and the collision system
Customizable Settings
Input smoothing options
Customizable keymaps and Gamepad mappings
Gamepad support for Windows (XInput)
Mouse settings including sensitivity and invert Y-axis
Custom N-panel placement
Framerate independence with support for 120+ Hz
Choice of scale settings: metric, imperial, and free
Additional Features
Teleportation mechanic
Empties as spawn points
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