True-Assets v4.5.10 (Blender 4.2) Addon Free Download
The best tool to manage your asset browser just got better
True-Assets Officially Partners With
Key Features
The most intuitive features broken down
3600+ Asset Library At Your Fingertips…
USD, FBX And OBJ Asset Automation…
Quick-Swap…
Material Library Automation…
HDRi Library Automation…
Convert Old Or Existing Blend Files Into Asset Catlogs…
Custom Shaders…
Free To Existing Users…
All shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). All shader controls can be found in the material tab in Blender.
Worlds
Creating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you’re dropping into a scene.
World shaders also come with custom controls for things like; Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.
Catalogs
An asset manager wouldn’t be very good if you couldn’t Catalogue your assets! Well… We’re the good kind.
You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need.
GIF showing KitBash import functions
KitBash Support
You asked, we provided.
We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. True-Assets has a toggle on the import section to define if a blend file is a KitBash file or not, if so, we do all the hard-work identifying the collections in those files, joining all the meshes for their respective groups, setting the rotation and and dropping them into your library as a single mesh!
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