Simplebake v1.7.7 Free Blender addon Nov 2024 Download
SimpleBake is the definitive baking solution for Blender. In short, it allows you to simply bake PBR and other textures.
Blender provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult.
SimpleBake aims to address this problem. SimpleBake is an addon / tool that provides a one-click solution for simply baking PBR maps from materials created in Blender.
However, SimpleBake isn’t just an add-on for PBR. You can easily bake all of the “traditional” Cycles bake modes, along with other kinds of specialist maps (Ambient Occlusion, Curvature, Thickness, Vertex Colours and Colour ID).
Traditional or “Cycles Baking”
Traditional Baking – Bake any of the “traditional” Cycles bake modes (Combined, Roughness, Normal etc). SimpleBake will handle all the node setup and a tonne of other things that make baking in Blender a pain. As many materials on your object(s) as you want.
Colour Space – Choose your colour space for baked images. Choose whether or not to use this colour space in your exported files.
General (apply to all baking)
Presets – Create and save your own presets and use them across your blend files.
Bake in the background – Queue up a number of different baking tasks to bake in the background while you continue to work in Blender. Each task can be given a name. When it’s finished, import the textures and/or objects into Blender.
Keep doing what you are doing – No new workflow to learn. No special node groups or materials to use. No limitations on the complexity of your materials. Just simple baking based on your existing workflow.
Special Maps – Bake a number of special maps including AO, Curvature, Thickness, Vertex Colours and Colour ID.
Auto export (baked maps) – Automatically export baked maps to external files.
Auto export (mesh) – Automatically export your mesh to external files (FBX or GLTF). The mesh will have materials applied that refer to your exported bake images, making importing it into another application or service easy.
Batch baking and folder organisation – Export your bakes and mesh to custom folders (created where you blend file is saved), and with custom batch names (which are included in the file names). Bake a complex scene in stages with ease, and never accidentally overwrite your baked maps again!
No limits on materials – Your object can have as many different materials as you want. SimpleBake will process them all.
Combine to one texture set – Bake multiple objects to a single texture set in exactly the same way was you bake anything else.
Smart UV handling – Use existing UVs, generate new UVs and generate atlas maps – whatever you need. Either restore your original UV maps after the bake, or leave the ones used for baking applied.
etc
Version 1.7.7 (19 November 2024)
Added option to turn the conflicting addons check on and off
Version 1.7.6 (18 November 2024)
Added specific lock out and error message for ZenUV. Can add other conflicting addons if any are discovered.
Version 1.7.3 (18 November 2024)
Option to disable other addons set to FALSE by default. As this can cause some addons to lose their settings, will keep this as an optional debug helper for people experiencing crashes.
Version 1.7.2 (18 November 2024)
BUGFIX – Code that reenabled addons was not working in certian circumstances
Version 1.7.1 (12 November 2024)
ENHANCEMENT: Following feedback from some Discord users, I’ve discovered that Blender experiences crashes during baking if ZenUV is installed. I do not know exactly why this happens, and I don’t know if it is just ZenUV or also other addons. To combat it, SimpleBake will now temporarily disable all other addons during foreground bakes and re-enable them afterward. Users can choose to disable this behaviour in the SimpleBake addon preferences.
ENHANCEMENT: When baking objects with geometary nodes, SimpleBake needs to apply all modifiers. Code changed so that modifiers are only applied if they are visible for rendering.
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