Auto-Rig Pro 3.73.10 Blender 4.2 Crack NOV 2024 Download

Auto-Rig Pro 3.73.10 Blender 4.2 Crack NOV 2024 Download

What is Auto-Rig Pro?

Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.

Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).

Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.

Built for performances, allowing fast animation playback.

Character examples: Mike (free), Anna, Kevin, Nina and Alex

Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.

Updates: CHANGELOG FOR 3.73.10

[3.73.10]

New/improved:
Export: New “Actions Linker” menu, to link an action to another one. Useful if exporting RigA animation, that depends on RigB through constraints (such as two characters holding each other’s hands).\nIf animations are interdependent, it is necessary to declare these links for correct animation export.
Export: New “One File per Actions List” setting, when enabling both “As Multiple Files” and “Actions Manager”. This allows to export one file per Action List, including all actions in the list.
Rig: Spline IK: Changed “Parent External Bone to” setting, was limited to the tip bone before. Now applies to all bones of the chain, and to Deforming or Twist bones instead of controllers. Can still be parented to controllers if necessary, by directly parenting Spline reference bones to them.
Rig: Spline IK: New “Add Tail Bone” option. This adds an extra bone at the tip of the chain, that is not part of the main IK chain. Useful when needing to parent other limb to the tip, that must not be stretched or rotated with the main chain, such as rigging a spine for quadrupeds.
Rig: Spline IK: New “Preserve Shape” option, to preserve the current shape when changing the amount of the spline bones.
Rig: Spine: New “Preserve Shape” option, to preserve the current spine shape when changing the amount of bones
Rig: Leg: New Limb Option to skip the foot IK offset alignment when Match to Rig, allowing custom positioning
Picker: The picker camera is now set automatically when clicking “Add Picker”
Picker: Support reverse spine bones

Fixed:
Rig: The horse rig was containing unwanted actions data leftovers
Rig: Removed the “body_mid” collections coming from old armature presets

THIS POST WAS LAST UPDATED ON 2 NOV 2024 – latest version has been added.

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Filename:Auto-Rig Pro v3.73.10 vfxMed.rar 

Official Discord : https://discord.gg/M2kqB4M9tG

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