UE 5 Gameplay Ability System Top Down RPG Course Free Download
Udemy Unreal Engine 5 Gameplay Ability System Top Down RPG Full Course Free Download
This is the most comprehensive Unreal Engine course available. If you want to learn how to architect a fully-functional RPG game, this course will give you the ability to do so with an expandable code base, architec
ted with AAA quality code. If you’ve ever wondered where to draw the line between C++ and Blueprints, this is the course for you. If you’ve ever wanted to create an RPG complete with a stats system, abilities, leveling up, spells, attributes, menus, all while keeping your code base clean and following best practices, this is the course for you. If you want to step up your Unreal Engine development capabilities and better understand the inner workings of the engine, this course is for you. If you have plans to make your own serious game with interconnecting systems, involving attributes, abilities, level ups, enemies and AI, and coded for multiplayer, this is the course for you!
In this course, we will create a top-down RPG style game, filled with systems architected using Unreal Engine’s built-in Gameplay Ability System (GAS). This is where you will learn how to architect a shipped game, and code it expertly so it can be easily expanded, upgraded, and maintained. We follow SOLID coding principles, and balance the Blueprint/C++ ratio in a way that AAA shipped games do, such as Fortnite. My experience with AAA shipped game code, as well as consultations with industry veteran developers has allowed me to reveal to you the way a real shipped game’s code base looks like. If you’ve ever wondered how much of a game can be kept in Blueprint versus C++, look no further. This course is the answer.
NOTE: This course involves programming in C++, which involves the use of an Integrated Development Environment (IDE) such as Visual Studio, Rider, or VSCode. The IDE used in this course by me will be Rider, but this IDE is not a requirement for students to follow the course. You can use any IDE of your choice.
The assets in this game project were made specifically for this course, and will be provided in an asset pack. This includes:
Characters, including Aura, the main character, as well as enemy characters including Goblin Warriors, Goblin Rangers, a Goblin Shaman, Red and Black Demons, the Ghoul, and a Shroom.
A modular dungeon pack that can be pieced together to make basic dungeons
A waypoint shrine and obelisks
Particle Niagara System Effects, including explosions, level up effects, slingshot rocks, hit impacts, electricity beams, fireballs, fire bolts, flames, stars for stun effects, and more!
Sound effects for enemies, footsteps, spells, and more!
Textures for the HUD, including high-quality buttons, frames, dynamically-animated spell globes, progress bars, XP bar, and more!
Full animation sets for Aura and all enemies
Much more!
In this course, we will be covering the following topics:
Setting up a Top-Down Project from scratch
Enemy and item selection with outline effects
Proper use of OOP and inheritance to create a character class hierarchy
Intro to the Gameplay Ability System and the core classes that comprise it
Custom Gameplay Ability System Components and Attribute Sets, and how to replicate Attributes
All important settings for all GAS classes and components
AND MUCH MORE! CHECK HERE => COURSE LINK UDEMY
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