UE 5.4 Ultra Dynamic Sky v8.4 Latest Cracked 2024 Download
Ultra Dynamic Sky is a sky system designed to be more dynamic and natural than most sky solutions, offer a great degree of flexibility and customization options, with an interface designed for speed and simplicity.
Features
• Set a single Time of Day variable and have every aspect of the sky update along with it, making changing the time your scene takes place a one step process.
• Fully dynamic, with customizable clouds, moon and stars.
• A built in lighting solution with sun, moon and sky lighting all synced with the sky.
• Adjust cloud coverage from a clear sky to overcast.
• Animate a day/night cycle with a single click.
• Dynamic aurora effects
• Multiplayer ready
• Choose from volumetric 3D clouds, 2D dynamic clouds, static clouds, and even volumetric auroras.
• A full weather system is included, Ultra Dynamic Weather, which adds rain, snow, lightning, and more to your scene in seconds.
• Enable Simulation features, which calculate the real world position of the Sun, Moon and Stars, using latitude, longitude, date and time.
Note for 4.8 to 4.25:
Please refer to the image above labelled Features by Version for the major points of what is included in older versions. For a look at the older versions, see the old product videos here: 4.24 to 4.25 and 4.8 to 4.23
Version 8.4
For UE 5.1, 5.2, 5.3, and 5.4
Added an option to Shared Particle Settings on UDW to apply a custom weather particle camera transform. If true, vector variables for a custom camera location and forward vector will be used instead of player camera 0. Can be used to place the weather particle systems spawn area in any location if needed.
Improvements to DLWE snow trail rendering. Trail edges now have a soft piling normal effect in a radius around compressions. This is specific to Shader Model 6.
Added an option to UDS Occlusion Settings to have player occlusion use GPU distance field traces, instead of the simple collision traces on the CPU.
Added an element to the rain particles for small impact ripples from raindrops on surfaces. Toggled by a setting in Rain Particles, and enabled by default.
Changed UDW Thermometer to use basic letters for its scale display instead of the special ℉ and ℃ characters, for compatibility with fonts that lack those characters
Added a function to UDW, Generate Weather State at Location, which can be called to create what would be the local weather state if the player was in a custom input location. Can be used to query the specific weather at any location in a level.
Added a setting, Splash Minimum Z Normal, to adjust the angles of collision which rain splash particles can spawn against. The new default allows splashes and splash droplets to happen against more vertical surfaces.
Added support for rain drop decals and splash droplets to the distance field collision version of the rain
Made it so sampling temperature from UDW at a custom location will take local sources of weather at that specific location into account in addition to interior temperature and temperature volumes.
Made it so distant lightning bolts can appear in a path tracer render, when Adjust for Path Tracer is enabled.
NOTE: THIS IS THE LATEST UPDATE 8.4 RELEASED ON 15 OCT 2024 – Download for free from VfxMed or Aeblender!
Downloads: show love to dev by purchasing if you can afford it
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Filename: UltraDynamicSky.zip
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