Blender Auto-Rig Pro 3.72.29 Crack Updated Download
What is Auto-Rig Pro?
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).
Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.
Built for performances, allowing fast animation playback.
Character examples: Mike (free), Anna, Kevin, Nina and Alex
Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.
[3.72.29]
New/improved:
Version: Blender 4.2 Extension compatibility
Rig: Facial: New “Use Translation to Rotate Jaw” toggle in Limb Options, to rotate the jaw instead of translating by default
Rig: Custom Shapes: New “Apply Transforms” to apply/zero-out the per-bone custom shapes extra transforms (loc, rot, scale)
Rig: Warning, spine breaking update. Cleared inconsistencies in the spine bones hierarchy and deform settings, regarding _bend and _base spine bones with Secondary Controllers set to “Twist”. It is now fixed but can alter existing animations and skinning. This change was unfortunately required to fix inconsistencies and further develop the spine rig.
Skin: A warning message is displayed if mesh objects have non-zeroed out Delta Transforms values.
Addon: Changed the addon category from “Animation” to “Rigging”
Remap: New “Only Containing” text box when remapping multiple animations, to filter actions containing only the given keywords
Fixed:
Addon: Check for Update: compatibility issues with 4.2
Addon: Check for Update: could not get the correct addon version
Export: FBX: compatibility issue with 4.2
Export: Saving presets returns an error when an action is not found in the Action List
Export: Spine bones exporting incorrectly since latest changes
Export: Spine bones exporting incorrect skinning since latest changes
Export: Quick Rig Preserve skeleton were not properly supported when exporting multiple actions
Export: Error when no active actions were found, while still trying to bake because of a Quick Rig Preserve skeleton
Rig: Error “key eyelid_amounts not found” when Match to Rig, when setting up the facial rig only with Smart
Rig: Error in restore_pose() when restoring the custom property value of Group ID Properties
Rig: Error when setting one eyelid bone
Rig: Error with older rigs/presets having no “eyelids_amount” property
Rig: The new spine count setting per limb was missing limits (1-64)
Rig: Error when disabling facial via the “Disable” button instead of Limb Options
Mac: Error when loading custom icons under certain circumstances. Skip custom icons if they cannot be loaded.
Remap: Error with Clean FK Rotations
Post Comment