Blender Addon Symmetrize Uv Util v1.4.1 New Update Download
If you’re working with a symmetric model, keeping its UV map and texture symmetric is a good idea. This add-on can detect the structure of your mesh and adjust each UV vertex automatically.
? Symmetrize your UV map
If your UV map should be fully symmetrical, just use the Symmetrize function. This function makes the UV map symmetry across the specified axis on the panel.
You can use a brush (“Start Brush”) if your mesh has some asymmetrical parts. When you trace some parts with the special brush, the only traced parts are symmetrized. The size of the brush can be changed by pressing the “F” key.
? Expand mode
The Expand mode is a feature that creates a double-sided UV map from a single-sided UV map. You can also use a brush if needed.
? Position the axis anywhere
The axis of symmetry can be placed anywhere by using the 2D cursor as a pivot point. You can specify one from Center, Start, End or 2D Cursor in the “Axis Position” option.
? UDIM tiles supported
Symmetrizing is performed based on the UDIM tile boundaries when working with UDIM texture (if “Use Tile Boundary” is turned on). You can now efficiently symmetrize UV maps on each UDIM tile.
Changes
Ver. 1.4.1 (Jan. 6, 2024)
Fixed bug: The key/mouse indicator is not displaying correctly in Blender 4.0.
Ver. 1.4.0 (Oct. 1, 2023)
UI got simpler.
The UDIM tile boundaries are now used in most operations.
The hidden UVs (Unselected mesh area) are now completely ignored.
The pinned UVs are now able to be optionally excluded.
Moved the guide message to the bottom of the pane.
Eliminated the deprecated OpenGL api calls.
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