Blender Addon Bake Matcher v1.0.4 Crack Easy Download

Blender 4.1 - Bake Matcher v1.0.4 Crack 2024 Download

Bake Matcher is a Blender Add-on that automates the naming of objects to match when setting them up for baking.
It works by renaming low/high-poly objects into a standardized naming format and then automatically finds their corresponding bake objects in 3D space and renames them to match.

Keeping objects separated is important for preserving object data and modifiers, as well as baking by mesh name in texturing programs such as Substance Painter where each object is baked separately so that no bleed-over occurs.

Set as low/high-poly:
Renames selected objects into the specified standard naming format with automatic numbering and the “_low” or “_high” suffix.

The name field underneath this button will determine the base name of your objects (Default: “Object”) with numbering formatted as: “001_low”, “002_low”, “003_low”, etc… after it.

Match Bake Objects:
Finds and renames the remaining objects to match their counterparts with the “_high” or “_low” suffix.

Match Bake Objects has 2 methods for comparing low-poly and high-poly objects for matching, which are Bounds Mode and Origin Mode.

Bounds Mode: Takes a bounding box calculation of the global mesh data for each object, and then compares each corner of the bounding box with other objects to match them.

Origin Mode: Compares the origin point of each object with other objects to match them.

Each method has its pros and cons, so you will have to decide which is the right one to use for your needs or to best suit your project.

Bounds Mode is the most automated method and will require almost no manual work, whereas Origin Mode will require some manual work to setup and troubleshoot.

The benefit of Origin Mode is that it is much faster in many cases than Bounds Mode, as Bounds Mode relies on accessing mesh data, which can be quite slow depending on the number and complexity of models that you are processing.

Both of these methods rely on a Distance value that can be defined by the user that acts as a threshold value for the matching of objects. The default value of 0.10 works well at the default Blender scale, but if you work at a larger or smaller scale, you may need to adjust this value in order to avoid conflicts.

Match Bake Objects will also account for floaters/floating geometry, which must be parented to their base high-poly object in order to be matched with the correct low-poly object. 

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