UPDATE: RizomUV v2024.0.58 RS VS Crack Easy Download
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.
Games / VFX / Animation / VR
Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. RizomUV Virtual Spaces takes back all this background and comes with major improvements.
Unfold
An ever-evolving unfolding algorithm that’s been around since 2005
AUTOSEAMS
Automatically cut and segment different kinds of meshes
If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. After being unfolded, you’ll get the well-known flattened shape like the one below.
etc..
Changelog release 2024 June 24: version 2024.0.58
USER INTERFACE
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new: HDPI support with variable DPI on all platforms, no more blurry UI
new: Full UI scaling / zoom setting (located in preferences dialog)
new: Viewport contextual menu. Change primitive mode and editing mode, locking, grouping, tagging and more
new: Tags for islands and groups. Impact hotspotting algorithm and serve as grouping mode alternative
new: Properties panels for major tools
imp: Panel dockers are now resizable horizontally
imp: UI is decluttered and more readable using long press buttons
imp: More standard dropdowns behavior
imp: Expandable sub sections in panels
imp: Snapping options are now in a transient dialog
imp: Viewport options are now in a transient dialog
imp: Re-arrangement of the main toolbar and sub tools locations
imp: More standard numeric input fields behavior
TRIMSHEET & HOTSPOTTING
=======================
new: Trimsheets
– Load trims layout by converting color ID – like image files (PNG, BMP, TGA) and SVG
– Export trims layout to SVG files
– Trims layout are exported and loaded from and to mesh files (FBX, OBJ, USD) along with the model geometry (USD on Windows platform only)
– Trims layout can be locked to prevent them from being selected
– Trims can be reshaped by moving dragging their corners
– Trims can be transformed using the transform panel with pixel units
– Trims can be reshaped with its content resized as well or not (TAB key to resize content, or use the corners to reshape them without its content)
– Trims can be transformed with all special transforms (Fit to grid, Flip, Align, Distributes etc…)
– Trims can be locked independently
– Trims can be tagged
– Trims can be nested
– Trims can have their color changed with the color ID map editor
– Trims can also contain island groups and stacks
new: Hotspotting
– Island to trim matches area, aspect ratio, tags, circular shapes
– Scale multiplier allow to tweak the matching scale
– Spread setting tends to spread islands in empty trims
– Fitting determines the way islands are resized to fit in trims
– Randomize setting allow to offset the islands position in trims
– Live update setting allow to see the result in real time
– Display options customize the visualization of labels, buttons, trim & borders color
– As preprocessing, islands can be projected using unfold, average planar or box
– As preprocessing, islands can be rescalled to optimize the matching either using automatic or Texel density
– As preprocessing, islands can be rotated with multiple options
new: Trimsheet outliner
– Propose a hierarchical visualization of trims and contextual menu with tools to manage them
– Display statistics about trims and islands
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