Unreal Engine 5.0 – Character Editor v6 Crack Easy Download
The Character Editor is a ready-to-use character customization system – fitting the technical base of all our products.
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
There will be NO REFUNDS accepted without contact us upfront and ask questions.
Please check out the wiki/Videos before buying and ask if something is unsure.
This product is not a Mesh Baker.
Update V10 Character customization UX flow is live
Demo Download – Fantasy dresses are only for showcase; these dresses are not included
This Feature is suited for multiple class selection but could be used on a single Character creation as well.
We added additional skin additions like Tattoo support.
V10 Update: Character Selection Feature
Feel free to export our Base Body or Use Metahuman UV Sets to import your own tattoos/scars/freckles.
Morphology lite slider support via Ctrl rig for the UE5 Skeleton.
Updated documentation
Update V7 groom is live
Activate groom plugin after adding CE to your project.
Update V6 – Replication Update is live!
The Character Editor is a ready-to-use character customization system.
See Product introduction for details. It supports integration with our other products, see below.
Feel free to ask us any question in the questions category.
We like to invite valid customers to our discord. You can sent us a mail for validation with your invoice ID.
Muscularity/weight options are in dev for the Meta/UE5 skeleton. We plan to release an alternative/updated version without the need to create Moprhtargets outside of Unreal. More Info will come once the system is fleshed out and rdy for production.
*** Metahuman Update December 2021 ***
Added additional anatomy support for Metahumans – basecostumes have been converted to Metahuman tal nrw.
Editor logic is not compatible with Metahuman BP base structure like weight, UI Sliders for Eye variation etc – we are looking into streamline our Ue4 Mannequin with a full release of Ue5. Base product is Ue4 Epic skeleton structure.
Keep in mind the core of this product is developed with the UE4 Mannequin base in mind.
Children are not part of the UE5 Skeleton update.
These clothing assets are exemplary and there might be in some cases small intersection.
That’s not “uncommon” in games.
PACK CONTENT
Faces come with ~80 Morphtargets – FACS-based morphs ready for facial animations with ARKit
Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
Clothing: ~ 27 per gender + 20 for childs.
Hairstyles: 7x male, 5x female, 5x child
Multiple skeletons are supported Childs are included as well – childs “examples” do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.
Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
Basic Wrinklemaps WIP for more believable facial expressions
Different skin basetextures + skintint as well
Randomize, SaveGame system to save and load customization profiles
Thumbnail Studio to help you creating in-game Data Asset thumbnails
Light Studio to give you custom light setup inside the in-game editor
Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)
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