Levelup Digital Game-Ready Tree Creation Maya to Unreal Course Download
We can’t wait to present a training course by Simon Barl, a gaming industry veteran with experience working on titles such as StarWarsBattlefront and BattlefieldV. In this course you will learn all about his workflow for creating trees for AAA projects.
Simon deliberately divided the course into several parts. He will talk about using photogrammetry as a tool for understanding shapes and surfaces. He will show his methods of modeling berries, leaves, trunk and branches. There will also be sculpting in Zbrush, preparing UVs, creating bark textures, texturing wood, preparing the model for use in a game engine, and creating shaders in Unreal.
Simon will share important information on how to optimize assets for production while maintaining final quality.
This course is definitely for you if you want to gain a deeper understanding of how a true industry professional creates vegetation for games.
Software: Maya, Substance Designer, ZBrush, Substance Painter, Photoshop, Unreal Engine
Example files : present
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