Blender 3.4 – 4x Gaffer 3.2.2 HDRI Lighting Crack 2024 Download
Gaffer is a Blender add-on that helps you light your scenes by presenting all the right settings in convenient panels for quick access and experimentation.
As a lighting artist, I created this add-on to help me with my everyday work. Not only did it speed up my lighting workflow, but it meant I could focus on creating better lighting without getting distracted searching for buttons.
“Lighting in Blender has never been this intuitive. Gaffer is your digital assistant when it comes to giving life to your scenes. A hassle-free tool and a must-have!” – Reynante Martinez
Simple, Fast Interface
A Better HDRI Handler
New in Gaffer v3 is a robust HDRI manager, with the ability to quickly switch between your HDR environment maps and adjust brightness, rotation, warmth, etc. all with a simple and intuitive interface. No need to fiddle with any nodes or wait for thumbnails of giant files to load.
It’s built to handle whatever HDRIs you have on your hard drive, but if you don’t have that many, there’s a button to download free HDRIs from Poly Haven in a single click.
One click away is an automatically generated JPG background for up to 4x memory savings, with an optional darkened JPG version to retain specular highlights in reflections.
Useful Visualizations
The size of a lamp controls how soft its shadow is – this is key to creating good lighting, but it’s hard to imagine what it’ll look like when you’re just typing in numbers. Gaffer lets you display the lamp size directly in the 3D view as colorful outlines around each lamp so that you can visually understand how the light will behave.
You can also display the name of each light in the 3D view for quick identification. As a bonus, this promotes good naming standards for better organization 🙂
Free Updates, Forever
I’m a lighting artist myself, which means that I’m constantly adding new features and improving this add-on for myself as well as for you. So once you purchase Gaffer, you’ll also be able to get all future updates without ever having to take your wallet out again.
Just take a look at the change-log below to see how this add-on has evolved over the years and how it will continue to grow in future.
Render Engines
In Blender 2.9 & 3.0+:
All major features work in both Cycles and Eevee.
For other render engines, only basic support such as the Solo button, hiding, selecting and renaming lights currently work.
In Blender 2.7:
The lighting panel works for both Cycles and Blender Render (aka Blender Internal).
The HDRI Handler only works for Cycles, as Blender Render doesn’t fully support HDRI lighting anyway.
v3.2.0
2024/04/10
HDRIs:
Improved compatibility with Poly Haven add-on: You can now select your Poly Haven asset library as a source folder for Gaffer, and only the HDRIs will be detected.
New “Favorites” feature – mark your favorite HDRIs, and easily filter to them later.
New Folder filtering – show only HDRIs in specific folders/subfolders to make it easier to find what you’re looking for.
Added Color tinting option, allowing for the environment to be tinted any color, with any blending mode, and also for the background to be controlled separately (e.g. to make the background a solid color while still using an HDRI for lighting).
You can now adjust the rotation of the background separately without affecting lighting (and optionally reflections).
HDRI settings are now stored per-world, allowing you to use multiple World settings as a kind of HDRI template/snapshot system.
Support for HDRI libraries that may not always be available (e.g. on external/network drives).
The current HDRI is no longer changed automatically every time you search for something, it stays the same as long as the current HDRI is in the search results.
Added offline mode to disable fetching Poly Haven HDRI tags.
Advanced settings are now in a standard sub-panel instead of a box layout, for better consistency with the rest of Blender 4.1’s UI.
General:
The light list now auto-refreshes whenever lights are added, removed, or renamed, so you won’t need to manually refresh it as often. This may affect performance in scenes with many thousands of objects, so it can be disabled in the preferences.
New -/+ buttons next to light strength sliders – to conveniently half/double the light power. Hold Shift for smaller increments, and Ctrl for larger increments.
For multi-user lights, the number of users is now indicated in a little button next to the name. Clicking the button copies the common object name to the data name (i.e. light data or material name) to the object names to help you keep track of which objects are using the same light data. Shift-clicking it does the opposite, renaming objects to match the data name.
Renaming of lights from the light list is now streamlined (no popup required), as long as auto-refreshing is enabled.
Add settings for Fast GI in Cycles since Ambient Occlusion was removed.
Show light shape selector for Area lights.
Remember state of world ray visibility (Camera/Diffuse/Etc.) when toggling world visibility or Solo-ing any light.
Catch some JSON decode errors in case of corrupt data files.
Many functions are now undo-able
General compatibility fixes for Blender 4.1
Change-log
v3.2.2
2024/04/30
Fix error when enabling HDRI Handler if Label/Radius is being drawn.
Fix offline mode not working consistently.
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