Wingfox Magical Classroom Scene Creating for Games Complete Course Download
Wingfox – Magical Classroom Scene Creating for Games Complete Course FREE 2024 Fast Download
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.
In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.
| Creating high-quality magical scenes in UE4 |
Reveal Unreal Engine High-Quality Scene Design Workflow
UE4 occupies a certain position in the fields of architecture, scene, product, and game design. It is able to complete high-quality and realistic rendering effects. With the improvement of technology and the upgrading of hardware, ultimately, we will all pursue the same goal -higher-quality pictures.
| Useful Techniques from a Senior 3D Artist |
| Technical process of Harry Potter style magical scene |
The course will bring you a comprehensive understanding of the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray model constructing, wooden podium, iron ring, paper book, candle , chalk, glass jars and other different material assets creating, texture mapping, UE4 lighting settings and real-time rendering. In addition, you will learn the entire process of sculpting owls in ZBrush, including body model and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.
This section describes the creation ideas of the creative magical classroom. We will collect reference pictures and then start our creating journey in this section;
The main scene will use gray models to plan the scene prototype, and to demonstrate in detail the creation of different material assets such as wooden podiums, iron rings, paper books, candles, chalk, glass jars, etc.
The instructor will demonstrate and explain from beginning to end the production of seamless tile textures for mapping in Substance Designer and Substance Painter when creating various scene modules. The techniques for converting high poly model into low poly model, the use of Vertex Blending, and the production of decals will also be shared in the workflow.
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