King’s C4DtoA 4.6.7.1 Crack for Cinema 4D 2024 – R25 Download
Arnold is an advanced Monte Carlo ray tracing renderer used to render realistic 3D characters, photorealistic designs, and complex scenes for film and TV, games, and design visualization projects.
C4DtoA 4.6.7.1 uses Arnold 7.2.5.1 and is a bugfix release. For the full list of features in C4DtoA 4.6.7, see the C4DtoA 4.6.7 release notes.
Follow these installation instructions.
Cinema 4D Compatibility
R25.010 and above
S26.013 and above
2023.0.0 and above
2024.0.0 and above
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
Drag & drop nodes to the node editor does not work as expected:
Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
Note: Adding shaders to a Node Material from python crashes Cinema 4D 2024.
Bug Fixes
C4DTOA-3124 – Node Material preview error after autosave
C4DTOA-3131 – Selected objects render over the previous frame when rendering animation
C4DTOA-3136 – Wrong background color space when rendering selected objects
ARNOLD-13843 – Rare crash when deleting procedural
ARNOLD-14130 – GPU/CPU discrepancy when using bump3d and component linking
ARNOLD-14504 – [GPU] Interactive updates cause random crash in optixSbtRecordPackHeader()
ARNOLD-14537 – Rare crash when rendering the last bucket with extremely high AA and many threads
ARNOLD-14553 – [GPU] Fix “part or all of the requested memory range is already mapped” crash
ARNOLD-14574 – AiBegin in Windows is slow to return
ARNOLD-14594 – [GPU] Random crash in image shader
usd#1776 – Fix incorrect PointInstancer instance orientations in the render delegate.
usd#1769 – Fix curve uvs when they are vertex interpolated.
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