Blender 3 & 4 – Tiny Eye v1.3 Addon FREE 2024 Download
Tiny Eye is a FREE, fully procedural, stylised eye that works in both Eevee and Cycles (Blender). It’s flexibility, paired with a library of ready-to-use presets, allows for you to quickly create a wide variety of eyes.
Show me your tiny eye works #tinyeyeb3d
FAQ:
Q1 – How do you bake/export textures?
Update • Tiny Eye 1.3 will come with baking capabilities.
A1 – At the moment, you would have to dive into the Node groups and bake textures the old school way. Honestly, I made this eye to work only in Blender because it’s where I do all my works. But I promise once I find a solution and have the time, I’ll drop an update including a demo vid.
Q2 – Why can’t I see the eye after dropping it into the scene?
A2 – Since Tiny Eye was modelled according to scale (25mm in Diameter), it’s really small. After dragging it into the scene:
1. Make sure the Eyeball is selected
2. press Alt + G to reset it’s location
3. Then press Numpad “.” or F3 and search for “Frame Selected”
Q3 – Why can’t I see the Iris / Why does the Cornea appear black?
A3a – Tiny Eye 1.2 and before: under “Render Properties”, scroll down to “Light Paths” and increase “Transparent Light Paths”. Also, Update Blender (at least version 3.2).
A3b – Tiny Eye 1.2.1 onwards: in EEVEE, under “Render Properties”, turn on Screen Space Reflections and Refraction. In Cycles, under “Render Properties > Light Paths > Max Bounces, ensure that “Total” is at least set to 2, and “Transmission” is at least set to 1. You may have to increase them if your scene includes multiple glass shaders or has glass objects placed between the eyes and your camera/viewport.
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