CGCookie – Fundamentals of Blender Materials & Shading Course Download
CGCookie – Fundamentals of Blender Materials and Shading (Blender 2.83) (2020) Complete Course Download
Shading and materials are essential for every Blender artist
After you’ve created your 3D Blender models and added some lighting, the next step is to apply materials and create shaders or Blender Materials.
Shading is one of the key pillars of computer graphics.
Knowing how to do it well will improve every render you make, whether it’s realistic or stylized, whether you’re making characters in blender or kit bashing models, working on hard surface modeling, most of the things you do in 3D will benefit from building great materials.
40+ lessons, 6 chapters, 1 challenging exercise
In this 40+ lesson course about the fundamentals of materials and shading, you’ll learn everything you need to know about creating materials. Bear in mind, we won’t be doing any blender modeling or retopology, composting or blender animations, our focus is a deep dive on the subject at hand.
You’ll also learn about all of the different shaders in Cycles and Eevee, the basics of how to add textures in Blender, the principles of physically based rendering which will make your materials more believable.
I’ll show you how to avoid the most common shading pitfalls, the right workflows for rendering different types of material effects, and how to create your own custom Blender shaders that are super user friendly. Lighting in blender and UV unwrapping go hand in hand when working with materials, you can scroll down for links to further courses about these subjects.
You’ll create realistic Blender materials…
…and stylized ones!
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