Blender 3 & 4 – Auto-Rig Pro 3.69.25 Crack Dec 2023 Download
What is Auto-Rig Pro?
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).
Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.
Built for performances, allowing fast animation playback.
Character examples: Mike (free), Anna, Kevin, Nina and Alex
Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.
Updates:
Make sure to uninstall the current addon before installing the new one and restart blender.
Updates:
Make sure to uninstall the current addon before installing the new one and restart blender.
–[3.69.25]–
New/improved:
Version: Upgraded the whole code base to Blender 4.0, with armature collections support. Make sure to click “Update Armature” when opening rigs from older versions
Version: Because Blender 4 removed the extra frame added at the end of actions frame range, added a new Legacy setting to back up this additional frame
Version: Blender 4 does not handle properly the double IK fingers constraints, leads to cyclic dependency (wobbly bones effect). Then, unfortunately the second IK at the tip of the fingers had to be removed. Click “Update Armature” when opening old rigs with IK fingers. Note, this second IK constraint could be restored later, will require more advanced bones mechanics to avoid the cyclic dependency.
Export: New Presets feature, to save and load export settings quickly
Rig: The selected armature can now be saved as a custom preset automatically (it was already possible to add custom presets before, but the preset files had to created and put in the folder manually)
Rig: The custom presets armatures can be removed using a dedicated menu
Fixed:
Export: Error when actions contained a single frame only
Export: Scene Units set to None was crashing the export
Export: Actions with no “id_root” attributes were not exported
Export: Wrong mannequin bones axes orientation, because of hidden bones collections
Export: Shape keys animation as an NLA track did not export with “Apply Modifiers” setting enabled
Remap: Fixed unreported bug with collection visibility
Version: “Show IK Direction” line broken in Blender 4
Version: “Update Armature” was not removing the second IK fingers constraint when the rig was already updated to Blender 4
Version: Move constraints operator broken in Blender 4, use lower level functions instead
Version: Some users report error when importing the Requests module (chardet import error), use urllib instead
Rig: Ensure bones custom shapes are assigned to the cs collection and parented to cs_grp
Rig Layers: Error (in console) when updating layers visibility while nothing is selected
Rig: Disable fingers Rot From Scale broken in Blender 4
Rig: Control and reference lips bones had incorrect colors in Edit mode
Rig: Error with Kilt limbs and single colliding leg
Rig: The Kilt custom shapes were removed when editing more than one Kilt limb
Smart: Error when removing an optional facial object from the detection
Smart: Error if facial objects are not assigned to any view layers
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