Blender 3 & 4 Update – Shot Manager Pro v0.7.7 Crack 2023 Download
Shot Manager is designed to speed up render management and shot design by saving frame ranges, render cameras, view layers and output paths. Also perfect for splitting up a single timeline animation for game animation and multi-cam rendering set-ups. Great for pre-production and independent creators.
Suitable work flows:
‘Primary’ View layers. Automatically switch active view layers to shot specified layer. -Visualisation, Animatics, Iterative Concept Design
Preview Layer, for working with a shared preview view layer. -Film, Animatics
Overlapping shots for use and complex render layers or multi-cam. -Film, Other
Non-overlapping animations. -Games
Shots as passes. Create complex render passes using overlapping shots, each with different render layers, passes and overrides.-Film,Visualisation
Shot Manager doesn’t rely on camera markers. This means shots can be overlapping.
Please Note: Shots do not work like scenes, therefore adjusting shot timing will not affect scene timing. (unless using NLA or time stretch overrides)
Interactive Overlay – Re-time, trim , slice and join Shots with the Overlay Tool in the 3D window.
Rule Book – Assign custom Rules to your Shots or construct Macros using RNA Rules
MORE THAN JUST SHOTS…
Advanced Batch Rendering- SM Batch Render with logging, Deadline Submitter, B-Renderon Submitter. Plus batch export : OpenGL(playblast), USD, FBX, OBJ, ABC, DAE, BLEND, BAT.
Auto Output Generation – Construct file paths, group and filter Passes into ouputs or EXR layers.
Some features have not been tested on Mac OS and Linux
Shot Manager is continuously being maintained.
v7.8.0 support Blender 4.0
v0.7.7 Supports Blender 3.3-3.6
v0.7.6 Supports Blender 2.90-3.3
v0.7.5 Supports Blender 2.90-3.2
v0.7-v0.7.5 Supports Blender 2.90-2.93
v0.64 supports Blender 2.80-2.93
Each scene contains it’s own unique shotlist. 0.7.3 now lets you batch render shotlists from any scene or Blender file using Shot Manager.
Create ‘Shots’ , each with its own:
Frame range
View layer states
Render camera
Render Engine (supports custom) and render samples(built-in only)
Background transparency
Primary View Layer
Output path.
Custom resolution per shot, regardless of camera.
Bloom (Eevee)
World override
Material overrides, per collection, per shot
Single frame mode (Photography)
Output filepath generation
Shot Rules , override materials, lights, cameras, mesh data, animation(NLA)
+ Any other property override using RNA Rules or Python Rules
Integrations:
Deadline integration 0.7.3+
B-Renderon integration for external rendering.(2.2, 3.0+support coming soon)
Works with Octane for Blender and E-Cycles.
Nodes:
4 new compositor nodes,
Shotlist (for oversight of shots and outputs)
Path Constructor (create your own node based file-path)
Collections Inspector (an alternative interface for collections making it easier to keep track of holdout, indirect and render states)
Output Viewer(displays output files and provides the option to reveal output paths in your explorer or view in the image editor)
Shot list node includes per-shot features:
Generated outputs for view layers and/or individual passes.
Sync Outputs, update the file path on output nodes.
Multi-Switch node group, re-directs the compositor node-flow depending on the active shot.
Primary-Switch, a render layer input that uses the shot’s Primary layer.
Plus:
Ui Overlay
Sequence playback and scrubbing modes
Custom Presets
Import and exports shot data to Json
UI designed specifically for ease of mind when setting up renders
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