Unreal Engine – Grid Based Builder Crack 2023 Download
This asset allows you to build various objects that can snap to a grid, all while taking into account terrain topography, surface types, as well as other constraints.
Features:
Completely made in blueprints
Grid size is practically unlimited*
Customizable grid cell size
New objects can be created and customized using data tables
Ability to check elevation differences during construction
Ability to check whether there are any units present in the area of construction. If there are any – construction won’t be possible
Contains an example building that can only be built on a specific resource
Contains an example building that can only be built on a certain surface with a specific texture (Grass / Stone)
Contains an example of a type of construction where several objects can be constructed in a line by mouse-dragging (Wall)
Contains an example of a “Painting” type of construction, where objects will be built continuously as long as the left mouse button is held
Contains an example building that can only be built within a certain radius of another building, etc.
Resource system: resources are spent during construction, but if there aren’t enough, construction will be blocked. Part of the spent resources can also be returned upon demolition
Demolition tool, which is meant for deconstruction of objects
Objects can be outlined when a cursor is hovered over them. By default, only 3 colors are used, one for each of the example factions — player, neutral and enemy.
Objects can be rotated by 90 degrees by default
Basic functionality for a building damage system – objects can receive damage, change their HP values, can be destroyed once their HP runs out
Auxiliary boundary blueprint that is used for restriction of all space available for construction. Only a single one can be built
Auxiliary boundary blueprint that is used for blocking construction only on certain areas of the map. More than one can be built and these are used to fine-tune available construction space if a complex shape is needed
Buildings can be placed not only at runtime, but also in the editor. It is also possible to attach an object to the grid in the editor as well
Has several styles for visual display of building construction
Has basic demo units that are able to to patrol an area and attack nearby buildings
Asset also has a demo UI which includes:
Resource panel widget with animations of gradual change in the number of available resources, and a blinking animation used to show lack of necessary for construction resources
Construction menu widget with building icons that, when clicked on, will activate an object to be built. Displayed number of cells in the menu can be changed.
Description widget, which is used to show a description for a selected buildable object
HP bar widget, which is displayed above a building when hovered over or selected, it also changes color based on remaining HP
Technical Details
This asset provides basic functionality with examples, and it is assumed that you will be able to, if necessary, combine different examples to get desired results. Having a basic level of proficiency in blueprints is advisable.
*Maximal grid size is 4294967295 x 4294967295 cells,
starting from the center of the map, you can build anywhere within these limits.
Asset contains:
4 Main Blueprints
3 Auxiliary blueprints
6 Widgets
28 Child Blueprint examples for buildings
22 Materials and Material instances
26 Textures
11 Meshes
Overview level
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