CGBoost Substance Painter Launchpad Course Crack Download
Texturing using free software is just too much of a pain?
We got you covered. Learn how to use Substance Painter and kick-start your texturing skills to a whole new level.
This course will teach you everything important to get started with advanced texturing in Substance Painter.
All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.
We also cover a full Blender to Substance Painter pipeline, as Blender is still our main weapon of choice.
WHAT’S INSIDE?
Get an overview of the course journey.
Part 1 – Flybot Texturing
6 Chapters69 Lessons~5:35 hrs running time
Chapter 1 – Getting Started
The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.
It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.
In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.
8 tutorials | ~50 minutes running time
Chapter 2 – Preparing the 3D Model
The 2nd chapter gives you a quick introduction into various ways you can approach preparing your 3d models in Blender for export to Substance.
You will learn how to approach building your models, their UVs and materials even before you step inside of Substance Painter. All the possible variants are included as .blend files.
6 tutorials | ~30 minutes running time
Chapter 3 & 4 – User Interface & Tools Overview
In chapter 3 and 4, you will get all the basic knowledge of Substance Painter’s user interface and tools.
You will go step by step through the software’s various important areas and learn everything you need for the later workflow chapters. Throughout the chapters, you will be using the “Flybot” base model, allowing you to splash some paint on it!
25 tutorials | ~2:00 hrs running time
Chapter 5 – Basic PBR Texturing Workflow
The first hands-on texturing workflows start in chapter 5, while we’ll be working on our little “Flybot” model.
You will get to know your first materials, masks, particle brushes, alphas, normals and much more. From baking process, to color variation and adding dirt, to the final touches, you will have a first taste of how fun and fast working in Substance Painter actually is.
26 tutorials | ~2:00 hrs running time
Chapter 6 – Rendering Overview
In chapter 6 you will learn about presenting your creation in the best possible light.
In other words, you will get to know the rendering capabilities of Painter, including the great “IRay” interface. You will learn about powerful filters, lighting adjustments, as well as controlling the environment around your model for the best possible rendering results directly inside of Painter.
4 tutorials | ~15 minutes running time
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Part 2 – Barrelbot Texturing
3 Chapters32 Lessons~2:45 hrs running time
Chapter 7 & 8 – Preparing & Texturing the Barrelbot
In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called “Barry”.
First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.
30 tutorials | ~2:30 hrs running time
Chapter 9 – Use the 3D Model in Blender
In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called “Barry”.
First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.
2 tutorials | ~15 minutes running time
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Part 3 – Bonus
2 Chapters14 Lessons~1:45 hrs running time
Chapter 10 – Texturing more Scene Assets
Chapter 10 will give you some more, shorter yet more specific workflow examples, like texturing cloth or sculpting in Substance Painter.
NOTE: ALL CHAPTERS HAVE BEEN ADDED HERE.
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