ArtStation – Vehicle Production in Blender Course Crack Download
In this three-part series, you’ll learn how to create a sci-fi motorcycle with Blender. Watch along as talented games industry veteran Andrew Semyonov shares his unique insights into the production process. The series covers the entire pipeline from start to finish, including reference collection, blockout, high poly modeling, low poly modeling, baking, texturing, rendering, and post-processing.
Introduction, Hard Surface Tools, and Plugins
Start the series by learning industry best practices for creating hard surface assets. Then, after collecting references, you’ll dive into Blender to create a high poly motorcycle sculpt.
Photosensitivity advisory: there are flashing lights in the introduction of this lesson.
PART 2
Low Poly, UVs, and Bake
In this lesson, you’ll tackle the low poly mesh, UVs, baking, and asset texturing. Learn about the nuances of obtaining the final packed UVs, preparing the mesh for baking and texturing, linking and offsetting mesh UVs to simplify baking iteration, and further optimizing UV space.
Photosensitivity advisory: there are flashing lights in the introduction of thi…
PART 3
Texturing and Rendering
In the third and final lesson of this series, Andrew demonstrates the process of rendering and presenting your work in Blender. He reviews Blender’s Cycles and Eevee render engines, including their respective benefits and shortcomings. Additionally, the lesson covers the basics of scene setup, lighting, and post-processing the render inside the built-in Blender compositor.
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