Unreal Engine Mobility 01 Pro – MoCap Pack FREE 2023 Download
New! MCO 3D Animation Player: Mobility Pro
Video Highlight Reel: vimeo.com/129670657
NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.
Please read the complete motion list: Mobility 27B Pro Animation List
UPDATE: REV. 2.7B
New Split Jumps and Turn Loops
Lower Crouch Walks
Various Minor Fixes
Root Motion and IPC Animations (In-Place with Custom Attributes)
223 Animations, 18 aim offsets, 21 Split Jumps.
527 Total Animation Files.
INCLUDES: Idles, Walking, Jogging, Running, Crouching, Strafing, Turns, Hops, Jumps, Fidgets, Deaths and Transitions, and more.
IPC ANIMATIONS:
Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
***For UE5: We have a new set of customized IK Rigs, Pose Asset, and IK Retargeters for UE5.1.1 to get perfect results on the UE5 Mannequin. Freehand (Mobility, etc.) and 2-Handed Weapon(Rifle, etc).
DOWNLOAD THE ZIP HERE:
https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
A UE5 project folder and a set of images for reference.
Technical Details
For Retargeting to UE 5.xx Mannequin please use our retargeting tools – DOWNLOAD HERE:
https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
Rev. 2.7B Update
Updated Split Jumps – Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks – CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops – For Standing and Crouching.
**NOTE: When using “Add To Project” in the “Vault” – The Config files need to be set correctly for the Demo Controller. See the included “BP Config Settings” docs in “\Project\Source\” (not visible in the editor).
Reference Pose is an “A”.
Rev. 2.7
For Engine 4.14 and previous – All FBX Source animation files are included and can be imported perfectly including IPC.
FBX source files are in “\Project\Source\FBX\”.
All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.
Engine 4.15 – 5.xx
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