King’s Chaos Corona 10 For Cinema 4D R17-2023 Crack Download
Corona 10 is out now, with a focus on streamlining your workflow and helping you be driven by your creativity!
NEW FEATURES VIDEO
Here’s the quick overview of just some of the biggest new features:
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Start downloading while you read!
https://corona-renderer.com/download/
Trial Refresh: All users, even on a trial, get a full 30 day trial refresh to try out both the new features, and the new products added into the subscription. Download and install Corona 10 from the link above, and enjoy trying all the new features.
QUICK FACTS
Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal.
Fly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations.
Brighter, more accurate Caustics when rendering to large resolutions.
Greatly improved quality of blurred highlights when using Depth of Field.
Easily find and adjust scatters, lights, proxies, displacement, and cameras using the new Listers.
COMPANY NEWS
Live Webinar
The live webinar for this release will take place on Friday June 30th at 12 Noon CEST, so reserve your space and make a note on your calendars.
New Corona Benchmark
New Corona 10 Benchmark scene
The previous Benchmark was getting old, and the core of Corona has changed significantly since it was released. This means it is time for an entirely new Corona Benchmark. Since it has so many updates, and because it is not just available to Corona users, it has been given its very own release blog where you can read all the details about it.
New Corona Academy
Corona Academy sneak peek at Chapter 1 scene
We spent some time re-evaluating what we want the Corona Academy to give to you, our users, and based on that we’ve been working on an entirely new version. If all goes well, this should be released within the next 4 to 6 weeks.
The new Academy will be available to everyone with an active Corona license (so no extra charge, unlike past versions) and will go from start to finish in creating multiple scenes. Over the course of the Academy you will be introduced to every Corona feature, in the context of actual workflows.
It will launch with only the first half of Chapter 1 and will continue to grow over time until it is complete with around 5 or 6 chapters. We didn’t want to leave you waiting until all content is created though (as this may take another 9 months or so), so this is the approach we have decided to take. More information to follow soon, when it goes live!
MAJOR FEATURES
All these features apply to Corona for 3ds Max and Cinema 4D, so we’ll only talk about them once, and demo images may be from either host software. In case you are not familiar with both 3ds Max and Cinema 4D, be aware that what 3ds Max calls “Maps”, Cinema 4D calls “Shaders” ?
Corona Decal “by channel”
Corona 10 decals can now affect different channels of the base material.
The Corona Decal takes on a whole new life in your scenes, with the ability to have a Decal affect only particular channels in the material.
For example, you can now add a crack onto a brick wall, which you can easily move around and position, without disrupting the color and other parameters of the bricks and mortar. Or, as in the example below, add footprints using displacement that maintain the original texture for the ground.
Corona 10 Decals, displacement affects base material (not replaces)
Additionally, you can choose whether the Bump and Displacement channels in a Decal material either overwrite or combine with those channels in the base material.
Note that both the Decal and the base object must be using a Corona Physical Material for all these options to be available. Displacement, bump, opacity, and emission should work with any material, however.
Cameras inside volumes
Corona 10, cameras render correctly and consistently from inside Volumes
Freely place a Corona Camera anywhere in your scene, including inside volumes such as a Volume material, Phoenix simulations, or VolumeGrids for OpenVDB objects.
Now your cameras can fly through clouds and fog, rise and surface from below to above water, pass through fire, and more.
Before Corona 10, you had to carefully place your camera to avoid intersecting a volume, or create a Slicer around the camera to “cut out” a hole in the volume. Now all that is a thing of the past and you can place your camera wherever gives you the best shot, or make that animation just as you wanted.
Corona 10, camera can be inside volumes, image 2
The Camera can also be given physical dimensions, useful when it is half-in and half-out of a volume, for example when half the image is underwater and half above the water.
Improved DOF blurring of highlights
Corona 10, DOF calculation gives more noise-free results.
Enabling the new DOF Highlight Solver will greatly improve the look of the blurring of any highlights (both reflections, and directly-viewed lights). This new solver will work as expected with custom aperture shapes etc. so that you can achieve exactly the results you want.
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Note: regular DOF blurring is unaffected by this setting, and it is listed as “Experimental” at the moment as there may be some niche situations where it does not work as intended.
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