Blender 3.5 Sanctus Library v2.5 + Decal Tool Crack Download
There are currently more than 700 assets and the list keeps growing periodically with free updates.
Decal Placing Tool (requires Blender 3.5+)
New Procedural Non-Destructive & Real-Time Decal Placing Tool
Now you can access a growing list of currently 350 decals to place on your creations
emission, procedural damage, real-time repositioning, custom local images as decals, real-time texture swapping
Decal Placing Tool User’s Guide
Procedural Materials
The Library panel will give you access to hundreds of procedural materials
organized in many categories that you can assign to your selected object in 1 click
The magic of Procedural Materials
Each material come with a lot of parameters that you can change to create
an infinite amount of results, adding your personal touch to them.
Overlays are only for demonstration purposes, the controls are in the Node Groups
The Library currently has 375+ Procedural Materials
and the list keeps growing with FREE periodic updates
Once you buy the product, all future updates are FREE
Check the full list of materials here
Geometry Nodes Assets
Easy material baking tool included
This allows you to use the materials on other software like Unreal Engine and also use multiple
materials on a scene without slowing down the viewport.
Asset Browser Version
If you prefer not to install the addon you can use the Asset Browser Ready version
CHANGELOGS:
-Added a new module Decal Tool made with Geometry Nodes to add images as decals to your creations.
-Added 350 texture decals
-Added “Active Material Properties” on the Material Tab of Sanctus Library Panel showing the content of Blender’s material properties tab to access procedural parameters of the material in a faster and simpler way. (Some materials look a bit more confusing because they use multiple shader nodes but it will be cleaned up in future updates. A few materials using very specific functions like requiring to disconnect a node or add an image texture will still need to be accessed from the Shader Node Editor.
-New options to choose if you will be prompted when a material or asset is already present in the blend file where added to the preference options of the addon.
GN Tools
Array Path: Reworked with new nodes, works on multiple splines, aligns correctly curve twist.
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