Blender 3.4 True-Assets v4.0.5 Crack 2023 Download

Blender 3.1+ True-Assets v4.0.5 Crack UPDATED download

The best tool to manage your asset browser just got betterFeature Time…
Something
Materials
True-Assets has multiple options for materials. It allows you to choose from 3 preset custom made material types: Uber, Plastic and Organic. Uber deals with everything else the other two don’t (Woods, Metals, Rocks etc).

All shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). All shader controls can be found in the material tab in Blender.

Worlds
Creating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you’re dropping into a scene.

World shaders also come with custom controls for things like; Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.

Catalogs
An asset manager wouldn’t be very good if you couldn’t Catalogue your assets! Well… We’re the good kind.

You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need.
GIF showing KitBash import functions

KitBash Support
You asked, we provided.

We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. True-Assets has a toggle on the import section to define if a blend file is a KitBash file or not, if so, we do all the hard-work identifying the collections in those files, joining all the meshes for their respective groups, setting the rotation and and dropping them into your library as a single mesh!
GIF showing KitBash import functions

QuickSwap
For when you need to change an object in the 3d viewport, but can’t be bothered to manually line everything up!

QuickSwap-it!
GIF showing KitBash import functions
FBX and OBJ Support
That’s right! There is no longer any need to go through the hassle of trying to import your FBX or OBJ files into each scene everytime you need them.

Just point True-Assets at any folder with FBX or OBJ’s in and it’ll automate the import process, materials if supported, and then categorising them in the Asset Browser so you can always access them when you need them!
GIF showing KitBash import functions

Windows Context Menu
You don’t even need to go into Blender to automate asset marking! If you’re on windows, you can install the windows context menu tool from True-Assets preferences so even if you’re just doing a spring clean of your drives and come across a gem of a Blend file, you just right-click it and create assets!

The UI
Simple User Preferences
Really simple users preferences
Choose what keymap you want for the “Mark assets and quit” function, and what assets to mark.
Choose the location of your True-Asset libraries. That’s it!

Importing things
Importing your asset libraries is offensively easy!

We have a history of creating addons with tonnes of options with 100s of variables, and thousands of outcomes. This time around, we decided to make it super simple.

Importing from another .Blend

The obvious one!

Marking assets from another blend file without ever going into that blend file… Magic.
Just choose the asset types that you want to bring in; Meshes/Materials/Node Groups/Worlds/Blah Blah. Choose the icon type you want, then hit that blue button at the bottom! Boom, now you’ve got stuff from old files always available!!!

Turning HDRIs into Worlds?
The UI here is super simple too. Select your directory, choose the file-types you want to create worlds from, choose if they go into a catalogue on import, choose if we’re packing those images so you can have those files stored in the .blend we make, and finally choose if we’re snooping in sub-directories for other file types or not.

Get’cho texture library sorted
Again, super simple to import textures into True-Assets. Point it at a directory, choose your shader type and BLAMMO all your wonderful textures, paid, cc0 or *cough* unscrupulously acquired will just be brought in and made into shaders. PS. You can make them go into a catalogue from here too… Just trying to make your life easier.

Doing things in the Asset Browser
Once you imported yo’ stuff, this is where you’ll be spending most of your time.

We got options for re-rending your icons with different camera angles. Options for deleting stuff you don’t like. Options for making new catalogs, moving things to catalogs, and also jumping right into the source file and editing anything a little skew-iff.

Organising all the ‘things’
Select some things, click a button, categorize them. Simples.

Deleting some of the ‘things’
Don’t like something, select it OR them, click a button; Bye Byeeeeeee

Marking assets and walking away
Been working hard on a project? Got some Suzanne’s that you just spent too much time on? Don’t want to mark all the assets? CTRL+W to save, mark and close the project! 

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