Blender Universal Human Body & Face Rig 2.1.1 Crack Download

NEW for Version 2.0: Reshaped head, remodelled eyeballs, dynamic wrinkles support* and lots of model, rig and UV improvements This rigged human base mesh includes both the Body Rig and Face Rig, and is the framework upon which my formerly entitled "Perpetual Multipurpose Personal Person Project" is based. The P.M.P.P.P. was made to alleviate the burden of rigging, weight painting, retopologising, UV unwrapping and generally having to reinvent the wheel for every new humanoid character. By distilling the shared features of the human race into a single form, it provides a neutral, reusable human-shaped canvas for sculpting, texturing, posing and animating. Due to popular demand, I've decided to make the base mesh and rig available for general consumption, and have thereby redubbed it the more easily pronounceable "Universal Human" project. So now you can have your very own personal person too! Use it to mind the kids, ward off ghosts, or even to taste-test your auntie Ethel's scone mix! Also works as a handy insect repellent or inflatable life preserver.** Other useful uses include: A basis for sculpting and texturing new characters Posing for art reference and paint-overs Animating Instructional presentations Pulling it apart to see what makes it tick Here is a work in progress demonstration of the body rig from April 2019. Improvements have been made in the interim (including disabling Bendy Bones to improve torso deformation), so the final product differs slightly in appearance. Two demos of the proportions being edited (the first one has the separately available Male Base Mesh added): Race and Gender shapes are available separately, and can be mixed as per this early proof of concept: MAIN FEATURES Designed to accommodate realistic character creation and animation Gender neutral base mesh averaged from 18 male, female, African, Asian and European likenesses of models and celebrities. Both genders can be enabled by applying one of the Male or Female base meshes that are sold separately. Note: only the male OR the female is required - there is no need to purchase both. Full IK body rig, including fingers (ideal for pressing against surfaces). Note that the feet are rigged to accommodate shoes, so while toes are present, they are not individually rigged. Face rig based on muscle groupings (similar to FACS), with non-linear transitions for fluid, naturalistic motion and full facial control. On-the-fly customisable skeletal proportions; easily and non-destructively edit the rig for innumerous human body types, humanoid creatures and stylised characters (see video demos above). 2 UV map variants: full body, and face-focused Dynamic wrinkles node group** (wrinkle maps can be purchased separately as part of the Face Textures, or created from scratch using the instructions here) Lightweight mesh for responsive performance. Poly count (before subdivision): body: 5,492 faces (quads); eyeballs: 644 faces (quads) each, teeth & tongue: 1,768 faces (quads) Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality. Modelled with separate clothing in mind (i.e. geometry is less dense in typically covered areas) Corrective shape keys to preserve volume in most joints IK/FK switching Soft IK to dampen "popping" when IK chains are near full extension Finger curling controls for quick hand posing. See demo. All quads Compatible with Blender 2.79 and higher No script installations or add-ons necessary; just load and go! KNOWN ISSUES IK/FK switching latency in Blender 2.79 (no latency apparent in 2.8x or above) No IK/FK snapping is implemented, so IK controls will need to be manually realigned when switching from one to the other A side effect of one of the posing features is that the Torso and Thorax controls drift from the spine if the pelvis is moved in X or Y. A workaround is to select both pelvis and torso and move them in unison. While the body will deform well in most situations, this may not always be the case for certain poses. Manual re-shaping is recommended in those instances.  Downloads: show love to dev by purchasing if you can afford it IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR Filename:Human-Rig-BodyFace-2.1.1 vfxmed.com..zip   Official Discord : https://discord.gg/M2kqB4M9tG Recommended link below => FULL SPEED. https://www.file-upload.com/aksgr3bwmlbc MIRRORS: for mega and g drive links - contact admin.

THIS IS THE LATEST VERSION OF Universal Human Body & Face Rig V2.1.1 2022 FULLY CRACKED FOR BLENDER AND OTHER PROGRAMS.

NEW for Version 2.0: Reshaped head, remodelled eyeballs, dynamic wrinkles support* and lots of model, rig and UV improvements

This rigged human base mesh includes both the Body Rig and Face Rig, and is the framework upon which my formerly entitled “Perpetual Multipurpose Personal Person Project” is based. The P.M.P.P.P. was made to alleviate the burden of rigging, weight painting, retopologising, UV unwrapping and generally having to reinvent the wheel for every new humanoid character. By distilling the shared features of the human race into a single form, it provides a neutral, reusable human-shaped canvas for sculpting, texturing, posing and animating.

Due to popular demand, I’ve decided to make the base mesh and rig available for general consumption, and have thereby redubbed it the more easily pronounceable “Universal Human” project. So now you can have your very own personal person too! Use it to mind the kids, ward off ghosts, or even to taste-test your auntie Ethel’s scone mix! Also works as a handy insect repellent or inflatable life preserver.**

Other useful uses include:

A basis for sculpting and texturing new characters
Posing for art reference and paint-overs
Animating
Instructional presentations
Pulling it apart to see what makes it tick
Here is a work in progress demonstration of the body rig from April 2019. Improvements have been made in the interim (including disabling Bendy Bones to improve torso deformation), so the final product differs slightly in appearance.

Two demos of the proportions being edited (the first one has the separately available Male Base Mesh added):

Race and Gender shapes are available separately, and can be mixed as per this early proof of concept:

MAIN FEATURES

Designed to accommodate realistic character creation and animation
Gender neutral base mesh averaged from 18 male, female, African, Asian and European likenesses of models and celebrities. Both genders can be enabled by applying one of the Male or Female base meshes that are sold separately. Note: only the male OR the female is required – there is no need to purchase both.
Full IK body rig, including fingers (ideal for pressing against surfaces). Note that the feet are rigged to accommodate shoes, so while toes are present, they are not individually rigged.
Face rig based on muscle groupings (similar to FACS), with non-linear transitions for fluid, naturalistic motion and full facial control.
On-the-fly customisable skeletal proportions; easily and non-destructively edit the rig for innumerous human body types, humanoid creatures and stylised characters (see video demos above).
2 UV map variants: full body, and face-focused
Dynamic wrinkles node group** (wrinkle maps can be purchased separately as part of the Face Textures, or created from scratch using the instructions here)
Lightweight mesh for responsive performance. Poly count (before subdivision): body: 5,492 faces (quads); eyeballs: 644 faces (quads) each, teeth & tongue: 1,768 faces (quads)
Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality. Modelled with separate clothing in mind (i.e. geometry is less dense in typically covered areas)
Corrective shape keys to preserve volume in most joints
IK/FK switching
Soft IK to dampen “popping” when IK chains are near full extension
Finger curling controls for quick hand posing. See demo.
All quads
Compatible with Blender 2.79 and higher
No script installations or add-ons necessary; just load and go!

KNOWN ISSUES

IK/FK switching latency in Blender 2.79 (no latency apparent in 2.8x or above)
No IK/FK snapping is implemented, so IK controls will need to be manually realigned when switching from one to the other
A side effect of one of the posing features is that the Torso and Thorax controls drift from the spine if the pelvis is moved in X or Y. A workaround is to select both pelvis and torso and move them in unison.
While the body will deform well in most situations, this may not always be the case for certain poses. Manual re-shaping is recommended in those instances. 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:Human-Rig-BodyFace-2.1.1 vfxmed.com..zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

https://www.file-upload.org/te8qf5pxqi6y

UPDATED 2 SEPT 2023

MIRRORS:

for mega and g drive links – contact admin.

4 comments

comments user
joseph

is not a full version

    comments user
    Sensei

    who told u that

comments user
fay_zan

Hello, this is only the female version. could we get the male version aswell?

    comments user
    Sensei

    no

Post Comment