Blender Sculptors Toolbox – Generic Female Basemesh Download
Sculptors Toolbox
BaseMeshes
What is Sculptors Toolbox?
Sculptors Toolbox is a new series that is intended to cover several aspects of the sculpting process, from basemeshes to brushes and stamps, the series will consist of high quality content, build for professional use, all content is tried and tested for professional production.
Why did you make this product?
This product is made by request to many artists following my work on social media, if you like this product you can thank them for it. 🙂
What is this product’s function?
Basemeshes are the foundation of any good sculpt, if the starting proportions are off it can cause havoc to the end result, this product is aimed to be your go-to place for functional and professional basemeshes that will improve your sculpts by miles as these are built with the sculpting workflow in mind.
Current BaseMeshes Available
__________
Generic Female
Generic female as the name suggests is very generic, it follows strictly universal standards when it comes to proportions although adding a realistic flair to it as to avoid the ‘barbie’ effect that many base meshes fall prey to by not keeping to body rules but by instead just following the average proportions blindly.
Disclaimer – this model does not include a rig (see the ‘+’ variant), UVs, shaders or any other internal or external data.
What is the models resolution?
The model has a multires modifier with two subdivision levels active, it has mostly even quads for clean and support for really high detail multires sculpts.
What about the topology?
The model has mostly even quads, the topology is an good mix between even quad topology and deformation guided topology getting the best of both worlds by both keeping even quads as much as possible while maintaining deformation friendly topology.
How detailed is the model?
The model has a multires modifier applied with two subdivision leves already sculpted in, depending on your project you can go lower or even higher the levels as you please, no excessive detail is added as this model is a basemesh not a sculpt and therefore is destined to be modified and details would hinder more than help. Adding further subdivision layers is recommended ones you are happy with the pose and shape of the base model as modifying the model heavily after detailing can cause severe detail distorsion and even severe detail loss.
Post Comment